Pokemon Champions

Abilities List

Pokemon Champions ability data aligned with Pokebase's current public list.

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AbilityDescription
Hunger Switch
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
Hustle
Boosts the Pokémon's Attack stat but lowers its accuracy.
Hydration
Cures the Pokémon's status conditions in rain.
Hyper Cutter
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
Ice Body
The Pokémon gradually regains HP in snow.
Ice Face
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.
Ice Scales
The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Illuminate
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
Illusion
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
Immunity
The Pokémon's immune system prevents it from being poisoned.
Imposter
The Pokémon transforms itself into the Pokémon it's facing.
InfiltratorMega Ability
The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Innards OutMega Ability
Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner FocusMega Ability
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Insomnia
The Pokémon's insomnia prevents it from falling asleep.
IntimidateMega Ability
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Intrepid Sword
Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle.
Iron Barbs
Inflicts damage on the attacker upon contact with iron barbs.
Iron FistMega Ability
The power of punching moves is increased by 20%. This stacks with
Justified
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
Keen Eye
The Pokémon's keen eyes prevent its accuracy from being lowered.
Klutz
The Pokémon can't use any held items.
Leaf Guard
Prevents status conditions in harsh sunlight.
LevitateMega Ability
Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Libero
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
Light Metal
Halves the Pokémon's weight.
Lightning Rod
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
Limber
The Pokémon's limber body prevents it from being paralyzed.
Lingering Aroma
Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.
Liquid Ooze
The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.
Liquid Voice
Sound-based moves become Water-type moves.
Long Reach
The Pokémon uses its moves without making contact with the target.
Magic BounceMega Ability
Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon
Magic Guard
The Pokémon only takes damage from attacks.
Magician
The Pokémon steals the held item from any target it hits with a move.
Magma Armor
The Pokémon’s hot magma coating prevents it from being frozen.
Magnet Pull
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
Marvel Scale
The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
Mega LauncherMega Ability
Powers up pulse moves.
Mega SolMega Ability
Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
Merciless
The Pokémon's attacks become critical hits if the target is poisoned.
Mimicry
Changes the Pokémon’s type depending on the terrain.
Mind’s Eye
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves
Minus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Mirror Armor
Bounces back only the stat-lowering effects that the Pokémon receives.
Misty Surge
Turns the ground into Misty Terrain when the Pokémon enters a battle.
Mold BreakerMega Ability
The Pokémon's moves are not affected by foe’s abilities during battle
Moody
Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
Motor Drive
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
Moxie
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
MultiscaleMega Ability
Reduces damage afflicted to the Pokémon by 50% if at maximum HP
Multitype
Changes the Pokémon's type to match the plate it holds.
Mummy
Contact with the Pokémon changes the attacker’s Ability to Mummy.
Mycelium Might
The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
Natural Cure
The Pokémon's status conditions are cured when it switches out.
Neuroforce
Powers up moves that are super effective.
Neutralizing Gas
While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.
No GuardMega Ability
The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Normalize
All the Pokémon’s moves become Normal type. The power of those moves is boosted a little.
Oblivious
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
Opportunist
If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Orichalcum Pulse
Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
Overcoat
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Overgrow
Powers up Grass-type moves when the Pokémon's HP is low.
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Parental BondMega Ability
Parent and child each attacks.
Pastel Veil
Protects the Pokémon and its ally Pokémon from being poisoned.
Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
Pickpocket
The Pokémon steals the held item from attackers that made direct contact with it.
Pickup
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Piercing DrillMega Ability
When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
PixilateMega Ability
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Plus
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Poison Heal
If poisoned, the Pokémon has its HP restored instead of taking damage.
Poison Point
Contact with the Pokémon may poison the attacker.
Poison Puppeteer
Pokémon poisoned by Pecharunt's moves will also become confused.
Poison Touch
May poison a target when the Pokémon makes contact.
Power Construct
Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Power Spot
Just being next to the Pokémon powers up moves.
Power of Alchemy
The Pokémon copies the Ability of a defeated ally.
PranksterMega Ability
Gives priority to the Pokémon's status moves.
Pressure
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Primordial Sea
The Pokémon changes the weather to nullify Fire-type attacks.
Prism Armor
Reduces the power of supereffective attacks taken.
Propeller Tail
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
ProteanMega Ability
Before the Pokémon uses a move, it becomes a pure Pokémon of that type. This only works once per switch in.
Protosynthesis
Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Psychic Surge
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Punk Rock
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Pure PowerMega Ability
Using its pure power, the Pokémon doubles its Attack stat.
Purifying Salt
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Quark Drive
Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Queenly Majesty
Opponents are unable to use priority moves against the Pokémon or its allies.
Quick Draw
Enables the Pokémon to move first occasionally.
Quick Feet
Boosts the Speed stat if the Pokémon has a status condition.
RKS System
Changes the Pokémon’s type to match the memory disc it holds.
Rain Dish
The Pokémon gradually regains HP in rain.
Rattled
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Receiver
The Pokémon copies the Ability of a defeated ally.
Reckless
Powers up moves that have recoil damage.