Pokemon Champions
Abilities List
Pokemon Champions ability data aligned with Pokebase's current public list.
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| Ability | Description |
|---|---|
Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. |
Hustle | Boosts the Pokémon's Attack stat but lowers its accuracy. |
Hydration | Cures the Pokémon's status conditions in rain. |
Hyper Cutter | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. |
Ice Body | The Pokémon gradually regains HP in snow. |
Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows. |
Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
Illuminate | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. |
Illusion | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. |
Immunity | The Pokémon's immune system prevents it from being poisoned. |
Imposter | The Pokémon transforms itself into the Pokémon it's facing. |
InfiltratorMega Ability | The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. |
Innards OutMega Ability | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
Inner FocusMega Ability | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. |
Insomnia | The Pokémon's insomnia prevents it from falling asleep. |
IntimidateMega Ability | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. |
Intrepid Sword | Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle. |
Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. |
Iron FistMega Ability | The power of punching moves is increased by 20%. This stacks with |
Justified | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. |
Keen Eye | The Pokémon's keen eyes prevent its accuracy from being lowered. |
Klutz | The Pokémon can't use any held items. |
Leaf Guard | Prevents status conditions in harsh sunlight. |
LevitateMega Ability | Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. |
Libero | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
Light Metal | Halves the Pokémon's weight. |
Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
Limber | The Pokémon's limber body prevents it from being paralyzed. |
Lingering Aroma | Contact with the Pokémon changes the attacker's Ability to Lingering Aroma. |
Liquid Ooze | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. |
Liquid Voice | Sound-based moves become Water-type moves. |
Long Reach | The Pokémon uses its moves without making contact with the target. |
Magic BounceMega Ability | Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon |
Magic Guard | The Pokémon only takes damage from attacks. |
Magician | The Pokémon steals the held item from any target it hits with a move. |
Magma Armor | The Pokémon’s hot magma coating prevents it from being frozen. |
Magnet Pull | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. |
Marvel Scale | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. |
Mega LauncherMega Ability | Powers up pulse moves. |
Mega SolMega Ability | Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight. |
Merciless | The Pokémon's attacks become critical hits if the target is poisoned. |
Mimicry | Changes the Pokémon’s type depending on the terrain. |
Mind’s Eye | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves |
Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
Mold BreakerMega Ability | The Pokémon's moves are not affected by foe’s abilities during battle |
Moody | Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. |
Motor Drive | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. |
Moxie | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. |
MultiscaleMega Ability | Reduces damage afflicted to the Pokémon by 50% if at maximum HP |
Multitype | Changes the Pokémon's type to match the plate it holds. |
Mummy | Contact with the Pokémon changes the attacker’s Ability to Mummy. |
Mycelium Might | The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target. |
Natural Cure | The Pokémon's status conditions are cured when it switches out. |
Neuroforce | Powers up moves that are super effective. |
Neutralizing Gas | While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. |
No GuardMega Ability | The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100% |
Normalize | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. |
Oblivious | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. |
Opportunist | If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself. |
Orichalcum Pulse | Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight. |
Overcoat | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. |
Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
Own Tempo | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. |
Parental BondMega Ability | Parent and child each attacks. |
Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. |
Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
Pickpocket | The Pokémon steals the held item from attackers that made direct contact with it. |
Pickup | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. |
Piercing DrillMega Ability | When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered. |
PixilateMega Ability | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
Poison Heal | If poisoned, the Pokémon has its HP restored instead of taking damage. |
Poison Point | Contact with the Pokémon may poison the attacker. |
Poison Puppeteer | Pokémon poisoned by Pecharunt's moves will also become confused. |
Poison Touch | May poison a target when the Pokémon makes contact. |
Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. |
Power Spot | Just being next to the Pokémon powers up moves. |
Power of Alchemy | The Pokémon copies the Ability of a defeated ally. |
PranksterMega Ability | Gives priority to the Pokémon's status moves. |
Pressure | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. |
Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. |
Prism Armor | Reduces the power of supereffective attacks taken. |
Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
ProteanMega Ability | Before the Pokémon uses a move, it becomes a pure Pokémon of that type. This only works once per switch in. |
Protosynthesis | Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy. |
Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
Pure PowerMega Ability | Using its pure power, the Pokémon doubles its Attack stat. |
Purifying Salt | The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. |
Quark Drive | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. |
Queenly Majesty | Opponents are unable to use priority moves against the Pokémon or its allies. |
Quick Draw | Enables the Pokémon to move first occasionally. |
Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
RKS System | Changes the Pokémon’s type to match the memory disc it holds. |
Rain Dish | The Pokémon gradually regains HP in rain. |
Rattled | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. |
Receiver | The Pokémon copies the Ability of a defeated ally. |
Reckless | Powers up moves that have recoil damage. |