Pokemon Champions
Moves List
Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.
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| Move | % | Description | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Destiny Bond | 0% | If the user is knocked out after using this move, the Pokemon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | -- | -- | 8 |
| Dig | 0% | The user burrows into the ground on the first turn, then attacks on the next turn. | 80 | 100% | 12 |
| Discharge | 0% | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | 80 | 100% | 16 |
| Dragon Cheer | 0% | The user raises its allies'morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | 0 | 0% | 16 |
| Dragon Darts | 0% | The user attacks twice using Dreepy. If there are two opposing Pokemon, this move hits each of them once. | 50 | 100% | 12 |
| Dragon Rush | 0% | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | 100 | 75% | 12 |
| Dragon Tail | 0% | The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. | 60 | 90% | 12 |
| Drill Peck | 0% | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. | 80 | 100% | 20 |
| Drill Run | 0% | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. | 80 | 95% | 12 |
| Dynamic Punch | 0% | The user attacks by punching the target with full concentrated power. This also confuses the target. | 100 | 50% | 8 |
| Eerie Impulse | 0% | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | -- | 100% | 16 |
| Electric Terrain | 0% | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep. | -- | -- | 12 |
| Endeavor | 0% | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | -- | 100% | 8 |
| Endure | 0% | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | -- | -- | 12 |
| Entrainment | 0% | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | -- | 100% | 16 |
| Expanding Force | 0% | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokemon. | 80 | 100% | 12 |
| Explosion | 0% | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 250 | 100% | 8 |
| Extrasensory | 0% | The user attacks with an odd, unseeable power. This may also make the target flinch. | 80 | 100% | 20 |
| Facade | 0% | This move's power is doubled if the user is poisoned, burned, or paralyzed. | 70 | 100% | 20 |
| Fake Tears | 0% | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | -- | 100% | 20 |
| Feather Dance | 0% | The user covers the target's body with a mass of down that harshly lowers its Attack stat. | -- | 100% | 16 |
| Fickle Beam | 0% | The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power. | 80 | 100% | 8 |
| Fiery Dance | 0% | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat. | 80 | 100% | 12 |
| Final Gambit | 0% | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | -- | 100% | 8 |
| Fire Blast | 0% | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 110 | 85% | 8 |
| Fire Fang | 0% | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 65 | 95% | 16 |
| Fire Punch | 0% | The target is attacked with a fiery punch. This may also leave the target with a burn. | 75 | 100% | 16 |
| Fire Spin | 0% | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | 35 | 85% | 16 |
| Fissure | 0% | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | -- | 30% | 8 |
| Flame Charge | 0% | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | 50 | 100% | 20 |
| Flatter | 0% | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | -- | 100% | 16 |
| Fling | 0% | The user flings its held item at the target to attack. This move's power and effects depend on the item. | -- | 100% | 12 |
| Flower Trick | 0% | The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. | 70 | -- | 12 |
| Fly | 0% | The user flies up into the sky on the first turn, then attacks on the next turn. | 90 | 95% | 16 |
| Flying Press | 0% | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | 100 | 95% | 12 |
| Focus Blast | 0% | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 120 | 70% | 8 |
| Focus Energy | 0% | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | -- | -- | 20 |
| Frost Breath | 0% | The user attacks by blowing its cold breath on the target. This move always lands a critical hit. | 60 | 90% | 12 |
| Giga Impact | 0% | The user charges at the target using every bit of its power. The user can't move on the next turn. | 150 | 90% | 8 |
| Glare | 0% | The user intimidates the target with the pattern on its belly to cause paralysis. | -- | 100% | 20 |
| Grass Knot | 0% | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | -- | 100% | 20 |
| Grassy Terrain | 0% | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves. | -- | -- | 12 |
| Gravity | 0% | Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | -- | -- | 8 |
| Growth | 0% | The user's body grows all at once, boosting the Attack and Sp. Atk stats. | -- | -- | 20 |
| Hammer Arm | 0% | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. | 100 | 90% | 12 |
| Hard Press | 0% | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. | 0 | 100% | 12 |
| Haze | 0% | The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. | -- | -- | 20 |
| Headlong Rush | 0% | The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats. | 120 | 100% | 8 |
| Heal Pulse | 0% | The user emits a healing pulse that restores the target's HP by up to half its max HP. | -- | -- | 12 |
| Healing Wish | 0% | The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured. | -- | -- | 12 |
| Heat Crash | 0% | The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | -- | 100% | 12 |
| Hex | 0% | This relentless attack does massive damage to a target affected by status conditions. | 65 | 100% | 12 |
| High Jump Kick | 0% | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. | 130 | 90% | 12 |
| Howl | 0% | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. | -- | -- | 20 |
| Hydro Cannon | 0% | The target is hit with a watery blast. The user can't move on the next turn. | 150 | 90% | 8 |
| Ice Fang | 0% | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 65 | 95% | 16 |
| Ice Hammer | 0% | The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat. | 100 | 90% | 12 |
| Ice Shard | 0% | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 40 | 100% | 20 |
| Ice Spinner | 0% | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | 80 | 100% | 16 |
| Icicle Crash | 0% | The user attacks by crashing large icicles onto the target. This may also make the target flinch. | 85 | 90% | 12 |
| Icicle Spear | 0% | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | 25 | 100% | 20 |
| Infernal Parade | 0% | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | 65 | 100% | 16 |
| Inferno | 0% | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | 100 | 50% | 8 |
| Infestation | 0% | The target is infested and attacked for four to five turns. The target can't flee during this time. | 20 | 100% | 20 |
| Instruct | 0% | The user instructs the target to reuse the move last used by the target. | -- | -- | 16 |
| Iron Tail | 0% | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 100 | 75% | 16 |
| Lash Out | 0% | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | 75 | 100% | 8 |
| Last Resort | 0% | This move can be used only after the user has used all the other moves it knows in the battle. | 140 | 100% | 8 |
| Lava Plume | 0% | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 80 | 100% | 16 |
| Leaf Blade | 0% | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. | 90 | 100% | 16 |
| Leech Life | 0% | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. | 80 | 100% | 12 |
| Low Sweep | 0% | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 65 | 100% | 20 |
| Lumina Crash | 0% | The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | 80 | 100% | 12 |
| Lunge | 0% | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 80 | 100% | 16 |
| Mach Punch | 0% | The user throws a punch at blinding speed. This move always goes first. | 40 | 100% | 20 |
| Magic Powder | 0% | The user scatters a cloud of magic powder that changes the target's type to Psychic. | -- | 100% | 20 |
| Magic Room | 0% | The user creates a bizarre area in which Pokemon's held items lose their effects for five turns. | -- | -- | 12 |
| Magnet Rise | 0% | The user levitates using electrically generated magnetism for five turns. | -- | -- | 12 |
| Mean Look | 0% | The user pins the target with a dark, arresting look. The target becomes unable to flee. | -- | -- | 8 |
| Mega Kick | 0% | The target is attacked by a kick launched with muscle-packed power. | 120 | 75% | 8 |
| Megahorn | 0% | Using its tough and impressive horn, the user rams into the target with no letup. | 120 | 85% | 12 |
| Memento | 0% | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | -- | 100% | 12 |
| Metal Burst | 0% | The user retaliates with much greater force against the opponent that last inflicted damage on it. | -- | 100% | 12 |
| Meteor Mash | 0% | The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat. | 90 | 90% | 12 |
| Minimize | 0% | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. | -- | -- | 12 |
| Mirror Coat | 0% | A retaliatory attack that counters any special move, inflicting double the damage taken. | -- | 100% | 20 |
| Misty Explosion | 0% | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | 100 | 100% | 8 |
| Moonlight | 0% | The user restores its own HP. The amount of HP regained varies with the weather. | -- | -- | 8 |
| Morning Sun | 0% | The user restores its own HP. The amount of HP regained varies with the weather. | -- | -- | 8 |
| Mortal Spin | 0% | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokemon. | 30 | 100% | 16 |
| Mystical Fire | 0% | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | 75 | 100% | 12 |
| Night Shade | 0% | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | -- | 100% | 16 |
| Night Slash | 0% | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | 70 | 100% | 16 |
| Nuzzle | 0% | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 20 | 100% | 20 |
| Outrage | 0% | The user rampages and attacks for two to three turns. The user then becomes confused. | 120 | 100% | 12 |
| Pain Split | 0% | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | -- | -- | 20 |
| Parabolic Charge | 0% | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | 65 | 100% | 20 |
| Payback | 0% | The user stores power, then attacks. This move's power is doubled if the user moves after the target. | 50 | 100% | 12 |
| Petal Dance | 0% | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 120 | 100% | 12 |
| Phantom Force | 0% | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 90 | 100% | 12 |