Pokemon Champions

Moves List

Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.

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Move%DescriptionPowerAccuracyPP
Destiny Bond0%If the user is knocked out after using this move, the Pokemon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.----8
Dig0%The user burrows into the ground on the first turn, then attacks on the next turn.80100%12
Discharge0%The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.80100%16
Dragon Cheer0%The user raises its allies'morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.00%16
Dragon Darts0%The user attacks twice using Dreepy. If there are two opposing Pokemon, this move hits each of them once.50100%12
Dragon Rush0%The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.10075%12
Dragon Tail0%The target is knocked away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.6090%12
Drill Peck0%A corkscrewing attack that strikes the target with a sharp beak acting as a drill.80100%20
Drill Run0%The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.8095%12
Dynamic Punch0%The user attacks by punching the target with full concentrated power. This also confuses the target.10050%8
Eerie Impulse0%The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.--100%16
Electric Terrain0%The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokemon on the ground can no longer fall asleep.----12
Endeavor0%The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.--100%8
Endure0%The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.----12
Entrainment0%The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.--100%16
Expanding Force0%The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokemon.80100%12
Explosion0%The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.250100%8
Extrasensory0%The user attacks with an odd, unseeable power. This may also make the target flinch.80100%20
Facade0%This move's power is doubled if the user is poisoned, burned, or paralyzed.70100%20
Fake Tears0%The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.--100%20
Feather Dance0%The user covers the target's body with a mass of down that harshly lowers its Attack stat.--100%16
Fickle Beam0%The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.80100%8
Fiery Dance0%Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat.80100%12
Final Gambit0%The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.--100%8
Fire Blast0%The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.11085%8
Fire Fang0%The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.6595%16
Fire Punch0%The target is attacked with a fiery punch. This may also leave the target with a burn.75100%16
Fire Spin0%The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.3585%16
Fissure0%The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.--30%8
Flame Charge0%Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.50100%20
Flatter0%Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.--100%16
Fling0%The user flings its held item at the target to attack. This move's power and effects depend on the item.--100%12
Flower Trick0%The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.70--12
Fly0%The user flies up into the sky on the first turn, then attacks on the next turn.9095%16
Flying Press0%The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.10095%12
Focus Blast0%The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.12070%8
Focus Energy0%The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.----20
Frost Breath0%The user attacks by blowing its cold breath on the target. This move always lands a critical hit.6090%12
Giga Impact0%The user charges at the target using every bit of its power. The user can't move on the next turn.15090%8
Glare0%The user intimidates the target with the pattern on its belly to cause paralysis.--100%20
Grass Knot0%The user snares the target with grass and trips it. The heavier the target, the greater the move's power.--100%20
Grassy Terrain0%The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokemon on the ground a little every turn and powers up Grass-type moves.----12
Gravity0%Enables Flying types or Pokemon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.----8
Growth0%The user's body grows all at once, boosting the Attack and Sp. Atk stats.----20
Hammer Arm0%The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.10090%12
Hard Press0%The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.0100%12
Haze0%The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle.----20
Headlong Rush0%The user smashes into the target in a full-body tackle. This also lowers the user's Defense and Sp. Def stats.120100%8
Heal Pulse0%The user emits a healing pulse that restores the target's HP by up to half its max HP.----12
Healing Wish0%The user faints. In return, the Pokemon taking its place will have its HP restored and status conditions cured.----12
Heat Crash0%The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.--100%12
Hex0%This relentless attack does massive damage to a target affected by status conditions.65100%12
High Jump Kick0%The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.13090%12
Howl0%The user howls loudly to rouse itself and its allies. This boosts their Attack stats.----20
Hydro Cannon0%The target is hit with a watery blast. The user can't move on the next turn.15090%8
Ice Fang0%The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.6595%16
Ice Hammer0%The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.10090%12
Ice Shard0%The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.40100%20
Ice Spinner0%The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.80100%16
Icicle Crash0%The user attacks by crashing large icicles onto the target. This may also make the target flinch.8590%12
Icicle Spear0%The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.25100%20
Infernal Parade0%The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.65100%16
Inferno0%The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.10050%8
Infestation0%The target is infested and attacked for four to five turns. The target can't flee during this time.20100%20
Instruct0%The user instructs the target to reuse the move last used by the target.----16
Iron Tail0%The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.10075%16
Lash Out0%The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.75100%8
Last Resort0%This move can be used only after the user has used all the other moves it knows in the battle.140100%8
Lava Plume0%The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.80100%16
Leaf Blade0%The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.90100%16
Leech Life0%The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.80100%12
Low Sweep0%The user makes a swift attack on the target's legs, which lowers the target's Speed stat.65100%20
Lumina Crash0%The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.80100%12
Lunge0%The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.80100%16
Mach Punch0%The user throws a punch at blinding speed. This move always goes first.40100%20
Magic Powder0%The user scatters a cloud of magic powder that changes the target's type to Psychic.--100%20
Magic Room0%The user creates a bizarre area in which Pokemon's held items lose their effects for five turns.----12
Magnet Rise0%The user levitates using electrically generated magnetism for five turns.----12
Mean Look0%The user pins the target with a dark, arresting look. The target becomes unable to flee.----8
Mega Kick0%The target is attacked by a kick launched with muscle-packed power.12075%8
Megahorn0%Using its tough and impressive horn, the user rams into the target with no letup.12085%12
Memento0%The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.--100%12
Metal Burst0%The user retaliates with much greater force against the opponent that last inflicted damage on it.--100%12
Meteor Mash0%The target is hit with a hard punch fired like a meteor. This may also boost the user's Attack stat.9090%12
Minimize0%The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.----12
Mirror Coat0%A retaliatory attack that counters any special move, inflicting double the damage taken.--100%20
Misty Explosion0%The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.100100%8
Moonlight0%The user restores its own HP. The amount of HP regained varies with the weather.----8
Morning Sun0%The user restores its own HP. The amount of HP regained varies with the weather.----8
Mortal Spin0%The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokemon.30100%16
Mystical Fire0%The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.75100%12
Night Shade0%The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.--100%16
Night Slash0%The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.70100%16
Nuzzle0%The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.20100%20
Outrage0%The user rampages and attacks for two to three turns. The user then becomes confused.120100%12
Pain Split0%The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.----20
Parabolic Charge0%The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.65100%20
Payback0%The user stores power, then attacks. This move's power is doubled if the user moves after the target.50100%12
Petal Dance0%The user attacks the target by scattering petals for two to three turns. The user then becomes confused.120100%12
Phantom Force0%The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.90100%12