Pokemon Champions
Moves List
Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.
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| Move | % | Description | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Pin Missile | 0% | The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row. | 25 | 95% | 20 |
| Pollen Puff | 0% | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 90 | 100% | 16 |
| Population Bomb | 0% | The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. | 20 | 90% | 12 |
| Pounce | 0% | The user attacks by pouncing on the target. This also lowers the target's Speed stat. | 50 | 100% | 20 |
| Power Whip | 0% | The user violently whirls its vines, tentacles, or the like to lash the target. | 120 | 85% | 12 |
| Precipice Blades | 0% | The user attacks opposing Pokemon by manifesting the power of the land in fearsome blades of stone. | 120 | 85% | 12 |
| Psych Up | 0% | The user hypnotizes itself into copying any stat change made by the target. | -- | -- | 12 |
| Psychic Fangs | 0% | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. | 85 | 100% | 12 |
| Psychic Noise | 0% | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | 75 | 100% | 12 |
| Psychic Terrain | 0% | This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. | -- | -- | 12 |
| Psyshield Bash | 0% | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat. | 90 | 90% | 12 |
| Quash | 0% | The user suppresses the target and makes its move go last. | -- | 100% | 16 |
| Quick Guard | 0% | The user protects itself and its allies from priority moves. | -- | -- | 16 |
| Quiver Dance | 0% | The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. | -- | -- | 20 |
| Rage | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 20 | 100% | 20 |
| Raging Bull | 0% | The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. | 90 | 100% | 12 |
| Raging Fury | 0% | The user rampages around spewing flames for two to three turns. The user then becomes confused. | 120 | 100% | 12 |
| Razor Shell | 0% | The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. | 75 | 95% | 12 |
| Reflect Type | 0% | The user reflects the target's type to become the same type as the target. | -- | -- | 16 |
| Rest | 0% | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | -- | -- | 8 |
| Roar | 0% | The target is scared off, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. | -- | -- | 20 |
| Rock Blast | 0% | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | 25 | 90% | 12 |
| Rock Polish | 0% | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. | -- | -- | 20 |
| Round | 0% | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. | 60 | 100% | 16 |
| Safeguard | 0% | The user creates a protective field that prevents status conditions for five turns. | -- | -- | 20 |
| Salt Cure | 0% | The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. | 40 | 100% | 16 |
| Sand Tomb | 0% | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | 35 | 85% | 16 |
| Sandstorm | 0% | A five-turn sandstorm is summoned to damage all Pokemon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | -- | -- | 12 |
| Scorching Sands | 0% | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | 70 | 100% | 12 |
| Seed Bomb | 0% | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 80 | 100% | 16 |
| Self-Destruct | 0% | The user attacks everything around it by causing an explosion. The user faints upon using this move. | 200 | 100% | 8 |
| Shadow Claw | 0% | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | 70 | 100% | 16 |
| Shed Tail | 0% | The user creates a substitute for itself using its own HP before switching places with a party Pokemon in waiting. | 0 | -- | 12 |
| Sheer Cold | 0% | The target faints instantly. This move is less likely to hit the target if used by Pokemon other than Ice types. | -- | 30% | 8 |
| Shell Side Arm | 0% | This move is either physical or special - whichever will inflict more damage. This may also poison the target. | 90 | 100% | 12 |
| Shelter | 0% | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. | 0 | -- | 12 |
| Simple Beam | 0% | The user emits a mysterious psychic wave that changes the target's Ability to Simple. | -- | 100% | 16 |
| Skill Swap | 0% | The user employs its psychic power to exchange Abilities with the target. | -- | -- | 12 |
| Skitter Smack | 0% | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | 70 | 90% | 12 |
| Slack Off | 0% | The user slacks off, restoring its own HP by up to half its max HP. | -- | -- | 8 |
| Sleep Talk | 0% | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | -- | -- | 12 |
| Sludge Wave | 0% | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | 95 | 100% | 12 |
| Smack Down | 0% | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | 50 | 100% | 16 |
| Snowscape | 0% | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | 0 | -- | 12 |
| Soak | 0% | The user shoots a torrent of water that changes the target's type to Water. | -- | 100% | 20 |
| Solar Blade | 0% | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | 125 | 100% | 12 |
| Speed Swap | 0% | The user exchanges Speed stats with the target. | -- | -- | 12 |
| Spicy Extract | 0% | The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. | 0 | -- | 16 |
| Spikes | 0% | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokemon that switch into battle. | -- | -- | 20 |
| Spirit Shackle | 0% | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing. | 90 | 100% | 12 |
| Stealth Rock | 0% | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokemon that switch into battle. | -- | -- | 20 |
| Steel Beam | 0% | The user fires a beam of steel that it collected from its entire body. This also damages the user. | 140 | 95% | 8 |
| Steel Wing | 0% | The target is hit with wings of steel. This may also boost the user's Defense stat. | 70 | 90% | 20 |
| Stockpile | 0% | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | -- | -- | 20 |
| Stored Power | 0% | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 12 |
| Storm Throw | 0% | The user strikes the target with a fierce blow. This attack always results in a critical hit. | 60 | 100% | 12 |
| Strange Steam | 0% | The user attacks the target by emitting steam. This may also confuse the target. | 90 | 95% | 12 |
| String Shot | 0% | The user blows silk from its mouth that binds opposing Pokemon and harshly lowers their Speed stats. | -- | 95% | 20 |
| Struggle Bug | 0% | The user attacks by struggling against opposing Pokemon. This also lowers their Sp. Atk stats. | 50 | 100% | 20 |
| Stun Spore | 0% | The user scatters a cloud of numbing powder that paralyzes the target. | -- | 75% | 20 |
| Supercell Slam | 0% | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | 100 | 95% | 16 |
| Superpower | 0% | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. | 120 | 100% | 8 |
| Surf | 0% | The user attacks everything around it by swamping its surroundings with a giant wave. | 90 | 100% | 16 |
| Swagger | 0% | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | -- | 85% | 16 |
| Synthesis | 0% | The user restores its own HP. The amount of HP regained varies with the weather. | -- | -- | 8 |
| Syrup Bomb | 0% | The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns. | 60 | 90% | 12 |
| Temper Flare | 0% | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | 75 | 100% | 12 |
| Thief | 0% | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 60 | 100% | 20 |
| Thunder Fang | 0% | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 65 | 95% | 16 |
| Thunder Punch | 0% | The target is attacked with an electrified punch. This may also leave the target with paralysis. | 75 | 100% | 16 |
| Tickle | 0% | The user tickles the target into laughing, lowering its Attack and Defense stats. | -- | 100% | 20 |
| Torch Song | 0% | The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | 80 | 100% | 12 |
| Toxic | 0% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | -- | 90% | 12 |
| Toxic Spikes | 0% | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokemon that switch into battle. | -- | -- | 20 |
| Trailblaze | 0% | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 50 | 100% | 20 |
| Transform | 0% | The user transforms into a copy of the target, right down to having the same move set. | -- | -- | 12 |
| Trick | 0% | The user catches the target off guard and swaps the target's held item with its own. | -- | 100% | 12 |
| Triple Arrows | 0% | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target's Defense stat or make it flinch. | 90 | 100% | 12 |
| Trop Kick | 0% | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | 85 | 100% | 16 |
| Upper Hand | 0% | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | 65 | 100% | 16 |
| Vacuum Wave | 0% | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 40 | 100% | 20 |
| Venoshock | 0% | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 65 | 100% | 12 |
| Volt Tackle | 0% | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | 120 | 100% | 16 |
| Water Pulse | 0% | The user attacks the target with a pulsing blast of water. This may also confuse the target. | 60 | 100% | 20 |
| Water Shuriken | 0% | The user hits the target with throwing stars two to five times in a row. This move always goes first. | 15 | 100% | 20 |
| Whirlpool | 0% | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 35 | 85% | 16 |
| Whirlwind | 0% | The target is blown away, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon. | -- | -- | 20 |
| Wild Charge | 0% | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 90 | 100% | 16 |
| Wish | 0% | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. | -- | -- | 12 |
| Wonder Room | 0% | The user creates a bizarre area in which Pokemon's Defense and Sp. Def stats are swapped for five turns. | -- | -- | 12 |
| Wood Hammer | 0% | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | 120 | 100% | 16 |
| Worry Seed | 0% | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | -- | 100% | 12 |
| X-Scissor | 0% | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. | 80 | 100% | 16 |
| Zap Cannon | 0% | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | 120 | 50% | 8 |
| Zen Headbutt | 0% | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 80 | 90% | 16 |
| 10,000,000 Volt Thunderbolt | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 195 | -- | 1 |
| Absorb | 0% | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 20 | 100% | 20 |
| Acid | 0% | Opposing Pokemon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | 40 | 100% | 20 |
| Acid Downpour | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Acid Downpour | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |