Torkoal
Trick Room Fire attacker
Fire- Ability
- Nature
Moves
Eruption
Weather Ball
Heat Wave
Earth Power
The eternal first-room attacker. If you play a Trick Room team, you almost never avoid Torkoal; it can use offensive glasses-style pressure or Charcoal protection.
Hatterene
Trick Room attacker
Psychic
Fairy- Ability
- Nature
Moves
Protect
Trick Room
Expanding Force
Mystical Fire
An important Trick Room setter that also attacks inside Trick Room. It must be paired with Indeedee; without Indeedee, the set is hard to play.
Indeedee
Terrain enabler
Psychic
Normal- Ability
- Nature
Moves
Expanding Force
Follow Me
Helping Hand
Trick Room
As long as the game has Indeedee, it is extremely important. Everyone using Expanding Force wants it, and slower natures can avoid speed clashes with other terrain teams.
Ursaluna
Physical Trick Room breaker
Ground
Normal- Ability
- Nature
Moves
Protect
Headlong Rush
Earthquake
Facade
Regular Ursaluna usually belongs to mixed Trick Room teams. If you also want Tailwind, use a Brave nature with some Speed so it can move under Tailwind too.
Ursaluna
Bulky special breaker
Ground
Normal- Ability
- Nature
Moves
Protect
Blood Moon
Hyper Voice
Earth Power
Both bear forms are very strong. Bloodmoon often uses a bulk item, does not always need Trick Room, and can run enough Speed to pass modest Fire benchmarks.
Basculegion
Rain physical attacker
Water
Ghost- Ability
- Nature
Moves
Protect
Wave Crash
Last Respects
Aqua Jet
One of the rain brothers and a fierce attacker. If you bring Assault Vest-style bulk, use four attacks; otherwise Protect can become a fast pivot move.
Archaludon
Rain special tank
Steel
Dragon- Ability
- Nature
Moves
Electro Shot
Snarl
Body Press
Dragon Pulse
A rain brother with very high bridge-style durability, but without rain it must be careful into Charizard Y. Dragon Pulse can become Flash Cannon.
Archaludon
Direct rain attacker
Steel
Dragon- Ability
- Nature
Moves
Electro Shot
Draco Meteor
Flash Cannon
Protect
With White Herb, it can operate even when rain is stolen and still attack directly. This is the version that cares less about non-rain turns.
Pelipper
Rain setter
Water
Flying- Ability
- Nature
Moves
Hurricane
Weather Ball
Tailwind
Protect
The rain team captain brings the weather. It is not fast, so when teammates add Speed you must consider whether to outrun it; bulky Pelipper can also be used.
Politoed
Bulky rain setter
Water- Ability
- Nature
Moves
Muddy Water
Helping Hand
Perish Song
Protect
Politoed plays differently from Pelipper. It is mostly a rain team member rather than a damage dealer, especially now that it cannot carry Scald.
Dragonite
Priority physical attacker
Dragon
Flying- Ability
- Nature
Moves
Protect
Scale Shot
Tailwind
Iron Head
It can send a fast Dragon boost, so Dragon Dance is not required. If you play fast Dragonite, Scale Shot and Iron Head are recommended.
Armarouge
Expanding Force attacker
Fire
Psychic- Ability
- Nature
Moves
Expanding Force
Meteor Beam
Armor Cannon
Trick Room
Items are usually strong special-attack boosters. Speed can be added, or Trick Room can be skipped, but this configuration depends strongly on Indeedee.
Armarouge
Weak Armor special attacker
Fire
Psychic- Ability
- Nature
Moves
Expanding Force
Heat Wave
Aura Sphere
Endure
The partner must use a quick pivot hit to trigger Weak Armor and double Speed while activating a weakness-risk line. High-speed partners are preferred.
Dondozo
Bulky Water attacker
Water- Ability
- Nature
Moves
Protect
Order Up
Earthquake
Wave Crash
Dondozo can simply eat damage and clear the board. It is mostly a standing-board piece, and teammates often carry field control for it.
Dondozo
Aggressive Water sweeper
Water- Ability
- Nature
Moves
Protect
Order Up
Earthquake
Wave Crash
The aggressive Dondozo is not afraid of fainting; each KO is value. At max Speed it passes many important lines, so use a firm Speed plan.
Tatsugiri
Special rain partner
Dragon
Water- Ability
- Nature
Moves
Muddy Water
Draco Meteor
Hydro Pump
Icy Wind
The common Tatsugiri is four attacks. When paired with Dondozo, red forms usually add Attack, pink forms add Defense, and yellow forms add Speed.
Tatsugiri
Defensive rain partner
Dragon
Water- Ability
- Nature
Moves
Muddy Water
Draco Meteor
Protect
Helping Hand
The source cannot confirm Mega Tatsugiri's ability or effect, so it does not recommend that route. Helping Hand can become Icy Wind when the team needs Speed control.
Tatsugiri
Bulky Dondozo partner
Dragon
Water- Ability
- Nature
Moves
Muddy Water
Draco Meteor
Protect
Helping Hand
The bulky Tatsugiri can continue supporting teammates after Dondozo leaves the field. It is not focused on immediate damage.
Maushold
Population Bomb attacker
Normal- Ability
- Nature
Moves
Protect
Population Bomb
Encore
Follow Me
Offensive Maushold has extremely high multi-hit damage and can delete many targets, but Intimidate and Rocky Helmet-style punishment are major concerns.
Maushold
Friend Guard support
Normal- Ability
- Nature
Moves
Protect
Follow Me
Super Fang
Helping Hand
Support Maushold uses Friend Guard to protect teammates and can still bring Super Fang, Helping Hand, Encore-style disruption, and Follow Me.
Alcremie
Bulky support
Fairy- Ability
- Nature
Moves
Trick Room
Rage Powder
Decorate
Giga Drain
For a physical-defense set, use a 244 HP / 188 Defense / 76 Special Defense style spread. Alcremie is mainly a durable support piece.
Kingambit
Physical endgame attacker
Dark
Steel- Ability
- Nature
Moves
Protect
Swords Dance
Kowtow Cleave
Sucker Punch
Kingambit is a fierce anti-Intimidate general. Fighting types hold it in check, but Swords Dance and Sucker Punch are uniquely threatening.
Kingambit
Slow wallbreaker
Dark
Steel- Ability
- Nature
Moves
Brick Break
Iron Head
Kowtow Cleave
Sucker Punch
This version carries Sucker Punch for the four-attack plan. The non-STAB coverage is not amazing, and it still does not have explosive Flying-style burst.
Alolan Ninetales
Snow support attacker
Ice
Fairy- Ability
- Nature
Moves
Blizzard
Aurora Veil
Moonblast
Icy Wind
The common Ice Ninetales spread uses max Special Attack and enough Speed. If you want Light Clay-style Aurora Veil support, it becomes bulkier and more supportive.