Trick Room Fire attacker
Torkoal
CharcoalMoves
- Eruption
- Weather Ball
- Heat Wave
- Earth Power
- Nature
- Quiet
- Ability
- Drought
Base stats
- HP
- 70
- Atk
- 85
- Def
- 140
- SpA
- 85
- SpD
- 70
- Spe
- 20
EV spread
- HP
- 252
- Atk
- 0
- Def
- 0
- SpA
- 252
- SpD
- 0
- Spe
- 0
The eternal first-room attacker. If you play a Trick Room team, you almost never avoid Torkoal; it can use offensive glasses-style pressure or Charcoal protection.
Trick Room attacker
Hatterene
Twisted SpoonMoves
- Protect
- Trick Room
- Expanding Force
- Mystical Fire
- Nature
- Quiet
- Ability
- Magic Bounce
Base stats
- HP
- 57
- Atk
- 90
- Def
- 95
- SpA
- 136
- SpD
- 103
- Spe
- 29
EV spread
- HP
- 252
- Atk
- 0
- Def
- 4
- SpA
- 252
- SpD
- 0
- Spe
- 0
An important Trick Room setter that also attacks inside Trick Room. It must be paired with Indeedee; without Indeedee, the set is hard to play.
Terrain enabler
Indeedee
Sitrus BerryMoves
- Expanding Force
- Follow Me
- Helping Hand
- Trick Room
- Nature
- Relaxed
- Ability
- Psychic Surge
Base stats
- HP
- 70
- Atk
- 55
- Def
- 65
- SpA
- 95
- SpD
- 105
- Spe
- 85
EV spread
- HP
- 252
- Atk
- 0
- Def
- 252
- SpA
- 0
- SpD
- 4
- Spe
- 0
As long as the game has Indeedee, it is extremely important. Everyone using Expanding Force wants it, and slower natures can avoid speed clashes with other terrain teams.
Physical Trick Room breaker
Ursaluna
Soft SandMoves
- Protect
- Headlong Rush
- Earthquake
- Facade
- Nature
- Brave
- Ability
- Guts
Base stats
- HP
- 130
- Atk
- 140
- Def
- 105
- SpA
- 45
- SpD
- 80
- Spe
- 50
EV spread
- HP
- 252
- Atk
- 156
- Def
- 0
- SpA
- 0
- SpD
- 100
- Spe
- 0
Regular Ursaluna usually belongs to mixed Trick Room teams. If you also want Tailwind, use a Brave nature with some Speed so it can move under Tailwind too.
Bulky special breaker
Ursaluna
Twisted SpoonMoves
- Protect
- Blood Moon
- Hyper Voice
- Earth Power
- Nature
- Modest
- Ability
- Mind's Eye
Base stats
- HP
- 113
- Atk
- 70
- Def
- 120
- SpA
- 135
- SpD
- 65
- Spe
- 52
EV spread
- HP
- 164
- Atk
- 0
- Def
- 4
- SpA
- 196
- SpD
- 52
- Spe
- 92
Both bear forms are very strong. Bloodmoon often uses a bulk item, does not always need Trick Room, and can run enough Speed to pass modest Fire benchmarks.
Rain physical attacker
Basculegion
Mystic WaterMoves
- Protect
- Wave Crash
- Last Respects
- Aqua Jet
- Nature
- Adamant
- Ability
- Adaptability
Base stats
- HP
- 120
- Atk
- 112
- Def
- 65
- SpA
- 80
- SpD
- 75
- Spe
- 78
EV spread
- HP
- 4
- Atk
- 252
- Def
- 0
- SpA
- 0
- SpD
- 0
- Spe
- 252
One of the rain brothers and a fierce attacker. If you bring Assault Vest-style bulk, use four attacks; otherwise Protect can become a fast pivot move.
Rain special tank
Archaludon
Metal CoatMoves
- Electro Shot
- Snarl
- Body Press
- Dragon Pulse
- Nature
- Modest
- Ability
- Stamina
Base stats
- HP
- 90
- Atk
- 105
- Def
- 130
- SpA
- 125
- SpD
- 65
- Spe
- 85
EV spread
- HP
- 252
- Atk
- 0
- Def
- 4
- SpA
- 44
- SpD
- 196
- Spe
- 12
A rain brother with very high bridge-style durability, but without rain it must be careful into Charizard Y. Dragon Pulse can become Flash Cannon.
Direct rain attacker
Archaludon
White HerbMoves
- Electro Shot
- Draco Meteor
- Flash Cannon
- Protect
- Nature
- Timid
- Ability
- Stamina
Base stats
- HP
- 90
- Atk
- 105
- Def
- 130
- SpA
- 125
- SpD
- 65
- Spe
- 85
EV spread
- HP
- 4
- Atk
- 0
- Def
- 0
- SpA
- 252
- SpD
- 0
- Spe
- 252
With White Herb, it can operate even when rain is stolen and still attack directly. This is the version that cares less about non-rain turns.
Rain setter
Pelipper
Sharp BeakMoves
- Hurricane
- Weather Ball
- Tailwind
- Protect
- Nature
- Modest
- Ability
- Drizzle
Base stats
- HP
- 60
- Atk
- 50
- Def
- 100
- SpA
- 95
- SpD
- 70
- Spe
- 65
EV spread
- HP
- 4
- Atk
- 0
- Def
- 0
- SpA
- 252
- SpD
- 0
- Spe
- 252
The rain team captain brings the weather. It is not fast, so when teammates add Speed you must consider whether to outrun it; bulky Pelipper can also be used.
Bulky rain setter
Politoed
Sitrus BerryMoves
- Muddy Water
- Helping Hand
- Perish Song
- Protect
- Nature
- Calm
- Ability
- Drizzle
Base stats
- HP
- 90
- Atk
- 75
- Def
- 75
- SpA
- 90
- SpD
- 100
- Spe
- 70
EV spread
- HP
- 252
- Atk
- 0
- Def
- 220
- SpA
- 0
- SpD
- 36
- Spe
- 0
Politoed plays differently from Pelipper. It is mostly a rain team member rather than a damage dealer, especially now that it cannot carry Scald.
Priority physical attacker
Dragonite
Dragon FangMoves
- Protect
- Scale Shot
- Tailwind
- Iron Head
- Nature
- Adamant
- Ability
- Multiscale
Base stats
- HP
- 91
- Atk
- 134
- Def
- 95
- SpA
- 100
- SpD
- 100
- Spe
- 80
EV spread
- HP
- 4
- Atk
- 252
- Def
- 0
- SpA
- 0
- SpD
- 0
- Spe
- 252
It can send a fast Dragon boost, so Dragon Dance is not required. If you play fast Dragonite, Scale Shot and Iron Head are recommended.
Expanding Force attacker
Armarouge
Twisted SpoonMoves
- Expanding Force
- Meteor Beam
- Armor Cannon
- Trick Room
- Nature
- Modest
- Ability
- Flash Fire
Base stats
- HP
- 85
- Atk
- 60
- Def
- 100
- SpA
- 125
- SpD
- 80
- Spe
- 75
EV spread
- HP
- 252
- Atk
- 0
- Def
- 0
- SpA
- 252
- SpD
- 4
- Spe
- 0
Items are usually strong special-attack boosters. Speed can be added, or Trick Room can be skipped, but this configuration depends strongly on Indeedee.
Weak Armor special attacker
Armarouge
CharcoalMoves
- Expanding Force
- Heat Wave
- Aura Sphere
- Endure
- Nature
- Modest
- Ability
- Weak Armor
Base stats
- HP
- 85
- Atk
- 60
- Def
- 100
- SpA
- 125
- SpD
- 80
- Spe
- 75
EV spread
- HP
- 4
- Atk
- 0
- Def
- 0
- SpA
- 252
- SpD
- 0
- Spe
- 252
The partner must use a quick pivot hit to trigger Weak Armor and double Speed while activating a weakness-risk line. High-speed partners are preferred.
Bulky Water attacker
Dondozo
Sitrus BerryMoves
- Protect
- Order Up
- Earthquake
- Wave Crash
- Nature
- Adamant
- Ability
- Unaware
Base stats
- HP
- 150
- Atk
- 100
- Def
- 115
- SpA
- 65
- SpD
- 65
- Spe
- 35
EV spread
- HP
- 164
- Atk
- 76
- Def
- 4
- SpA
- 0
- SpD
- 252
- Spe
- 12
Dondozo can simply eat damage and clear the board. It is mostly a standing-board piece, and teammates often carry field control for it.
Aggressive Water sweeper
Dondozo
Mystic WaterMoves
- Protect
- Order Up
- Earthquake
- Wave Crash
- Nature
- Jolly
- Ability
- Oblivious
Base stats
- HP
- 150
- Atk
- 100
- Def
- 115
- SpA
- 65
- SpD
- 65
- Spe
- 35
EV spread
- HP
- 4
- Atk
- 252
- Def
- 0
- SpA
- 0
- SpD
- 0
- Spe
- 252
The aggressive Dondozo is not afraid of fainting; each KO is value. At max Speed it passes many important lines, so use a firm Speed plan.
Special rain partner
Tatsugiri
Mystic WaterMoves
- Muddy Water
- Draco Meteor
- Hydro Pump
- Icy Wind
- Nature
- Timid
- Ability
- Commander
Base stats
- HP
- 68
- Atk
- 50
- Def
- 60
- SpA
- 120
- SpD
- 95
- Spe
- 82
EV spread
- HP
- 4
- Atk
- 0
- Def
- 0
- SpA
- 252
- SpD
- 0
- Spe
- 252
The common Tatsugiri is four attacks. When paired with Dondozo, red forms usually add Attack, pink forms add Defense, and yellow forms add Speed.
Defensive rain partner
Tatsugiri
Focus SashMoves
- Muddy Water
- Draco Meteor
- Protect
- Helping Hand
- Nature
- Timid
- Ability
- Commander
Base stats
- HP
- 68
- Atk
- 50
- Def
- 60
- SpA
- 120
- SpD
- 95
- Spe
- 82
EV spread
- HP
- 4
- Atk
- 0
- Def
- 0
- SpA
- 252
- SpD
- 0
- Spe
- 252
The source cannot confirm Mega Tatsugiri's ability or effect, so it does not recommend that route. Helping Hand can become Icy Wind when the team needs Speed control.
Bulky Dondozo partner
Tatsugiri
Sitrus BerryMoves
- Muddy Water
- Draco Meteor
- Protect
- Helping Hand
- Nature
- Modest
- Ability
- Commander
Base stats
- HP
- 68
- Atk
- 50
- Def
- 60
- SpA
- 120
- SpD
- 95
- Spe
- 82
EV spread
- HP
- 252
- Atk
- 0
- Def
- 140
- SpA
- 76
- SpD
- 4
- Spe
- 36
The bulky Tatsugiri can continue supporting teammates after Dondozo leaves the field. It is not focused on immediate damage.
Population Bomb attacker
Maushold
Silk ScarfMoves
- Protect
- Population Bomb
- Encore
- Follow Me
- Nature
- Jolly
- Ability
- Technician
Base stats
- HP
- 74
- Atk
- 75
- Def
- 70
- SpA
- 65
- SpD
- 75
- Spe
- 111
EV spread
- HP
- 4
- Atk
- 252
- Def
- 0
- SpA
- 0
- SpD
- 0
- Spe
- 252
Offensive Maushold has extremely high multi-hit damage and can delete many targets, but Intimidate and Rocky Helmet-style punishment are major concerns.
Friend Guard support
Maushold
Sitrus BerryMoves
- Protect
- Follow Me
- Super Fang
- Helping Hand
- Nature
- Impish
- Ability
- Friend Guard
Base stats
- HP
- 74
- Atk
- 75
- Def
- 70
- SpA
- 65
- SpD
- 75
- Spe
- 111
EV spread
- HP
- 252
- Atk
- 0
- Def
- 156
- SpA
- 0
- SpD
- 100
- Spe
- 0
Support Maushold uses Friend Guard to protect teammates and can still bring Super Fang, Helping Hand, Encore-style disruption, and Follow Me.
Bulky support
Alcremie
Fairy FeatherMoves
- Trick Room
- Rage Powder
- Decorate
- Giga Drain
- Nature
- Bold
- Ability
- Sweet Veil
Base stats
- HP
- 65
- Atk
- 60
- Def
- 75
- SpA
- 110
- SpD
- 121
- Spe
- 64
EV spread
- HP
- 244
- Atk
- 0
- Def
- 188
- SpA
- 4
- SpD
- 76
- Spe
- 0
For a physical-defense set, use a 244 HP / 188 Defense / 76 Special Defense style spread. Alcremie is mainly a durable support piece.
Physical endgame attacker
Kingambit
Black GlassesMoves
- Protect
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Nature
- Adamant
- Ability
- Defiant
Base stats
- HP
- 100
- Atk
- 135
- Def
- 120
- SpA
- 60
- SpD
- 85
- Spe
- 50
EV spread
- HP
- 252
- Atk
- 252
- Def
- 0
- SpA
- 0
- SpD
- 4
- Spe
- 0
Kingambit is a fierce anti-Intimidate general. Fighting types hold it in check, but Swords Dance and Sucker Punch are uniquely threatening.
Slow wallbreaker
Kingambit
Black GlassesMoves
- Brick Break
- Iron Head
- Kowtow Cleave
- Sucker Punch
- Nature
- Adamant
- Ability
- Defiant
Base stats
- HP
- 100
- Atk
- 135
- Def
- 120
- SpA
- 60
- SpD
- 85
- Spe
- 50
EV spread
- HP
- 244
- Atk
- 212
- Def
- 0
- SpA
- 0
- SpD
- 52
- Spe
- 0
This version carries Sucker Punch for the four-attack plan. The non-STAB coverage is not amazing, and it still does not have explosive Flying-style burst.
Snow support attacker
Alolan Ninetales
Never-Melt IceMoves
- Blizzard
- Aurora Veil
- Moonblast
- Icy Wind
- Nature
- Timid
- Ability
- Snow Warning
Base stats
- HP
- 73
- Atk
- 67
- Def
- 75
- SpA
- 81
- SpD
- 100
- Spe
- 109
EV spread
- HP
- 4
- Atk
- 0
- Def
- 20
- SpA
- 4
- SpD
- 60
- Spe
- 204
The common Ice Ninetales spread uses max Special Attack and enough Speed. If you want Light Clay-style Aurora Veil support, it becomes bulkier and more supportive.