Pokemon Champions
Moves List
Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.
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| Move | % | Description | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Thunderclap | 0% | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. | 70 | 100% | 8 |
| Thunderous Kick | 0% | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | 90 | 100% | 12 |
| Tidy Up | 0% | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. | 0 | -- | 12 |
| Topsy-Turvy | 0% | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | -- | -- | 20 |
| Torment | 0% | The user torments and enrages the target, making it incapable of using the same move twice in a row. | -- | 100% | 16 |
| Toxic Thread | 0% | Inflicts Poison. Lowers opponent's Speed by 2 stages. | -- | 100% | 20 |
| Tri Attack | 0% | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | 80 | 100% | 12 |
| Trick-or-Treat | 0% | The user takes the target trick-or-treating. This adds Ghost type to the target's type. | -- | 100% | 20 |
| Triple Dive | 0% | The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. | 30 | 95% | 12 |
| Triple Kick | 0% | A consecutive three-kick attack that becomes more powerful with each successful hit. | 10 | 90% | 12 |
| Trump Card | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 8 |
| Twineedle | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 25 | 100% | 20 |
| Twinkle Tackle | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Twinkle Tackle | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Twister | 0% | The user whips up a vicious tornado to tear at opposing Pokemon. This may also make them flinch. | 40 | 100% | 20 |
| Uproar | 0% | The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep. | 90 | 100% | 12 |
| V-create | 0% | With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats. | 180 | 95% | 8 |
| Veevee Volley | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Venom Drench | 0% | Opposing Pokemon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | -- | 100% | 20 |
| Victory Dance | 0% | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. | 0 | -- | 12 |
| Vine Whip | 0% | The target is struck with slender, whiplike vines to inflict damage. | 45 | 100% | 20 |
| Vise Grip | 0% | The target is gripped and squeezed from both sides to inflict damage. | 55 | 100% | 20 |
| Vital Throw | 0% | The user attacks last. In return, this throw move never misses. | 70 | -- | 12 |
| Wake-Up Slap | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 70 | 100% | 12 |
| Water Gun | 0% | The target is blasted with a forceful shot of water. | 40 | 100% | 20 |
| Water Pledge | 0% | A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | 80 | 100% | 12 |
| Water Sport | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 16 |
| Wicked Blow | 0% | The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. | 75 | 100% | 8 |
| Wicked Torque | 0% | 80 | 100% | 12 | |
| Wildbolt Storm | 0% | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokemon with paralysis. | 100 | 80% | 12 |
| Wing Attack | 0% | The target is struck with large, imposing wings spread wide to inflict damage. | 60 | 100% | 20 |
| Withdraw | 0% | The user withdraws its body into its hard shell, boosting its Defense stat. | -- | -- | 20 |
| Work Up | 0% | The user is roused, and its Attack and Sp. Atk stats are boosted. | -- | -- | 20 |
| Wrap | 0% | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | 15 | 90% | 20 |
| Wring Out | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 8 |
| Zing Zap | 0% | The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | 80 | 100% | 12 |
| Zippy Zap | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 80 | 100% | 12 |