Pokemon Champions

Moves List

Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.

10of10
937results
Move%DescriptionPowerAccuracyPP
Thunderclap0%This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.70100%8
Thunderous Kick0%The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.90100%12
Tidy Up0%The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.0--12
Topsy-Turvy0%All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.----20
Torment0%The user torments and enrages the target, making it incapable of using the same move twice in a row.--100%16
Toxic Thread0%Inflicts Poison. Lowers opponent's Speed by 2 stages.--100%20
Tri Attack0%The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.80100%12
Trick-or-Treat0%The user takes the target trick-or-treating. This adds Ghost type to the target's type.--100%20
Triple Dive0%The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.3095%12
Triple Kick0%A consecutive three-kick attack that becomes more powerful with each successful hit.1090%12
Trump Card0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----8
Twineedle0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.25100%20
Twinkle Tackle0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Twinkle Tackle0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Twister0%The user whips up a vicious tornado to tear at opposing Pokemon. This may also make them flinch.40100%20
Uproar0%The user attacks in an uproar for three turns. During that time, no Pokemon can fall asleep.90100%12
V-create0%With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.18095%8
Veevee Volley0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Venom Drench0%Opposing Pokemon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.--100%20
Victory Dance0%The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.0--12
Vine Whip0%The target is struck with slender, whiplike vines to inflict damage.45100%20
Vise Grip0%The target is gripped and squeezed from both sides to inflict damage.55100%20
Vital Throw0%The user attacks last. In return, this throw move never misses.70--12
Wake-Up Slap0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.70100%12
Water Gun0%The target is blasted with a forceful shot of water.40100%20
Water Pledge0%A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.80100%12
Water Sport0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----16
Wicked Blow0%The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.75100%8
Wicked Torque0%80100%12
Wildbolt Storm0%The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokemon with paralysis.10080%12
Wing Attack0%The target is struck with large, imposing wings spread wide to inflict damage.60100%20
Withdraw0%The user withdraws its body into its hard shell, boosting its Defense stat.----20
Work Up0%The user is roused, and its Attack and Sp. Atk stats are boosted.----20
Wrap0%A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.1590%20
Wring Out0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%8
Zing Zap0%The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.80100%12
Zippy Zap0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.80100%12