Pokemon Champions
Moves List
Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.
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| Move | % | Description | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Shadow Shed | 0% | -- | -- | -- | |
| Shadow Sky | 0% | -- | -- | -- | |
| Shadow Storm | 0% | 95 | 100% | -- | |
| Shadow Wave | 0% | 50 | 100% | -- | |
| Sharpen | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Shattered Psyche | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Shattered Psyche | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Shell Trap | 0% | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokemon. | 150 | 100% | 8 |
| Shift Gear | 0% | The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat. | -- | -- | 12 |
| Shock Wave | 0% | The user strikes the target with a quick jolt of electricity. This attack never misses. | 60 | -- | 20 |
| Shore Up | 0% | The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm. | -- | -- | 8 |
| Signal Beam | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 75 | 100% | 16 |
| Silk Trap | 0% | The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. | 0 | -- | 12 |
| Silver Wind | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 100% | 8 |
| Sing | 0% | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. | -- | 55% | 16 |
| Sinister Arrow Raid | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 180 | -- | 1 |
| Sizzly Slide | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 100% | 20 |
| Sketch | 0% | This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | -- | -- | 1 |
| Skull Bash | 0% | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | 130 | 100% | 12 |
| Sky Attack | 0% | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | 140 | 90% | 8 |
| Sky Drop | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 100% | 12 |
| Sky Uppercut | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 85 | 90% | 16 |
| Slam | 0% | The target is slammed with a long tail, vines, or the like to inflict damage. | 80 | 75% | 20 |
| Slash | 0% | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | 70 | 100% | 20 |
| Sludge | 0% | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. | 65 | 100% | 20 |
| Smart Strike | 0% | The user stabs the target with a sharp horn. This attack never misses. | 70 | -- | 12 |
| Smelling Salts | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 70 | 100% | 12 |
| Smog | 0% | The target is attacked with a discharge of filthy gases. This may also poison the target. | 30 | 70% | 20 |
| Smokescreen | 0% | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | -- | 100% | 20 |
| Snap Trap | 0% | The user snares the target in a snap trap for four to five turns. | 35 | 100% | 16 |
| Snatch | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 12 |
| Snipe Shot | 0% | The user ignores the effects of opposing Pokemon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | 80 | 100% | 16 |
| Snore | 0% | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 50 | 100% | 16 |
| Soft-Boiled | 0% | The user restores its own HP by up to half its max HP. | -- | -- | 8 |
| Sonic Boom | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 90% | 20 |
| Soul-Stealing 7-Star Strike | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 195 | -- | 1 |
| Spacial Rend | 0% | The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit. | 100 | 95% | 8 |
| Spark | 0% | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | 65 | 100% | 20 |
| Sparkling Aria | 0% | The user bursts into song, emitting many bubbles. Any Pokemon suffering from a burn will be cured by the touch of these bubbles. | 90 | 100% | 12 |
| Sparkly Swirl | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 120 | 85% | 8 |
| Spectral Thief | 0% | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | 90 | 100% | 12 |
| Spider Web | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 12 |
| Spike Cannon | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 20 | 100% | 16 |
| Spin Out | 0% | The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. | 100 | 100% | 8 |
| Spirit Break | 0% | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. | 75 | 100% | 16 |
| Spit Up | 0% | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | -- | 100% | 12 |
| Spite | 0% | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | -- | 100% | 12 |
| Splash | 0% | The user just flops and splashes around to no effect at all... | -- | -- | 20 |
| Splintered Stormshards | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 190 | -- | 1 |
| Splishy Splash | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 90 | 100% | 16 |
| Spore | 0% | The user scatters bursts of spores that induce sleep. | -- | 100% | 16 |
| Spotlight | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 16 |
| Springtide Storm | 0% | The user attacks by wrapping opposing Pokemon in fierce winds brimming with love and hate. This may also lower their Attack stats. | 100 | 80% | 8 |
| Steam Eruption | 0% | The user immerses the target in superheated steam. This may also leave the target with a burn. | 110 | 95% | 8 |
| Steamroller | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 65 | 100% | 20 |
| Steel Roller | 0% | The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain. | 130 | 100% | 8 |
| Sticky Web | 0% | The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle. | -- | -- | 20 |
| Stoked Sparksurfer | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 175 | -- | 1 |
| Stomp | 0% | The user attacks by stomping on the target with a big foot. This may also make the target flinch. | 65 | 100% | 20 |
| Strength | 0% | The target is slugged with a punch thrown at maximum power. | 80 | 100% | 16 |
| Struggle | 0% | This attack is used in desperation only if the user has no PP. It also damages the user a little. | 50 | -- | 1 |
| Stuff Cheeks | 0% | The user eats its held Berry, then sharply boosts its Defense stat. | -- | -- | 12 |
| Submission | 0% | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | 80 | 80% | 20 |
| Subzero Slammer | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Subzero Slammer | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Sunsteel Strike | 0% | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability. | 100 | 100% | 8 |
| Supersonic | 0% | The user generates odd sound waves from its body that confuse the target. | -- | 55% | 20 |
| Supersonic Skystrike | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Supersonic Skystrike | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Surging Strikes | 0% | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. | 25 | 100% | 8 |
| Swallow | 0% | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | -- | -- | 12 |
| Sweet Kiss | 0% | The user kisses the target with a sweet, angelic cuteness that causes confusion. | -- | 75% | 12 |
| Sweet Scent | 0% | The user releases a scent that harshly lowers opposing Pokemon's evasiveness. | -- | 100% | 20 |
| Swift | 0% | Star-shaped rays are shot at opposing Pokemon. This attack never misses. | 60 | -- | 20 |
| Switcheroo | 0% | The user trades held items with the target faster than the eye can follow. | -- | 100% | 12 |
| Synchronoise | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 120 | 100% | 12 |
| Tachyon Cutter | 0% | The user attacks by launching particle blades at the target twice in a row. This attack never misses. | 50 | 0% | 12 |
| Tackle | 0% | A physical attack in which the user charges and slams into the target with its whole body. | 40 | 100% | 20 |
| Tail Glow | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Tail Slap | 0% | The user attacks by striking the target with its hard tail. This move hits two to five times in a row. | 25 | 85% | 12 |
| Tail Whip | 0% | The user wags its tail cutely, making opposing Pokemon less wary. This lowers their Defense stats. | -- | 100% | 20 |
| Take Down | 0% | A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 90 | 85% | 20 |
| Take Heart | 0% | The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. | 0 | -- | 12 |
| Tar Shot | 0% | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | -- | 100% | 16 |
| Tearful Look | 0% | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | -- | -- | 20 |
| Teatime | 0% | The user has teatime with all the Pokemon currently in the battle. Each Pokemon eats its held Berry. | -- | -- | 12 |
| Techno Blast | 0% | The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | 120 | 100% | 8 |
| Tectonic Rage | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Tectonic Rage | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Teeter Dance | 0% | The user performs a wobbly dance that confuses every Pokemon around it. | -- | 100% | 20 |
| Telekinesis | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 16 |
| Teleport | 0% | The user switches places with a party Pokemon in waiting, if any. If a wild Pokemon uses this move, it flees. | -- | -- | 20 |
| Tera Blast | 0% | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat - whichever is higher for the user. | 80 | 100% | 12 |
| Tera Starstorm | 0% | With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokemon. | 120 | 100% | 8 |
| Terrain Pulse | 0% | The user utilizes the energy of the terrain to attack. This move's type and power change depending on the terrain at the time the move is used. | 50 | 100% | 12 |
| Thousand Arrows | 0% | This move also hits opposing Pokemon that are in the air. Those Pokemon are knocked down to the ground. | 90 | 100% | 12 |
| Thousand Waves | 0% | The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. | 90 | 100% | 12 |
| Thrash | 0% | The user rampages and attacks for two to three turns. The user then becomes confused. | 120 | 100% | 12 |
| Thunder Cage | 0% | The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | 80 | 90% | 16 |
| Thunder Shock | 0% | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | 40 | 100% | 20 |