Pokemon Champions

Moves List

Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.

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Move%DescriptionPowerAccuracyPP
Aeroblast0%A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit.10095%8
All-Out Pummeling0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
All-Out Pummeling0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Anchor Shot0%The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.80100%20
Apple Acid0%The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.90100%12
Aqua Ring0%The user envelops itself in a veil made of water. It regains some HP every turn.----20
Arm Thrust0%The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.15100%20
Aromatherapy0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----8
Assist0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Astonish0%The user attacks the target by crying out in a startling fashion. This may also make the target flinch.30100%16
Astral Barrage0%The user attacks by sending a frightful amount of small ghosts at opposing Pokemon.120100%8
Attack Order0%The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.90100%16
Aurora Beam0%The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.65100%20
Autotomize0%The user sheds part of its body to make itself lighter and sharply raise its Speed stat.----16
Axe Kick0%The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.12090%12
Baddy Bad0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.8095%16
Barb Barrage0%The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target is already poisoned.60100%12
Barrage0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.1585%20
Barrier0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Behemoth Bash0%The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.100100%8
Behemoth Blade0%The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.100100%8
Belch0%The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.12090%12
Bestow0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----16
Bide0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----12
Bind0%A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.1585%20
Black Hole Eclipse0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Black Hole Eclipse0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Blazing Torque0%80100%12
Bleakwind Storm0%The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokemon.10080%12
Block0%The user blocks the target's way with arms spread wide to prevent the target from fleeing.----8
Blood Moon0%The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.140100%8
Bloom Doom0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Bloom Doom0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Blue Flare0%The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.13085%8
Bolt Beak0%The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.85100%12
Bolt Strike0%The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.13085%8
Bone Club0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.6585%20
Bonemerang0%The user throws the bone it holds. The bone loops around to hit the target twice - coming and going.5090%12
Bounce0%The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.8585%8
Bouncy Bubble0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.60100%20
Breakneck Blitz0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Breakneck Blitz0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Brine0%This move's power is doubled if the target's HP is at half or less.65100%12
Bubble0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.40100%20
Bubble Beam0%A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.65100%20
Burning Bulwark0%The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.00%12
Buzzy Buzz0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.60100%20
Camouflage0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Captivate0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%20
Catastropika0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.210--1
Celebrate0%The Pokemon congratulates you on your special day!----20
Chatter0%The user attacks the target with sound waves of deafening chatter. This confuses the target.65100%20
Chip Away0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.70100%20
Chloroblast0%The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.15095%8
Circle Throw0%The target is thrown, and a different Pokemon is dragged out. In the wild, this ends a battle against a single Pokemon.6090%12
Clamp0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.3585%16
Clangorous Soulblaze0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.185--1
Clear Smog0%The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.50--16
Collision Course0%The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.100100%8
Combat Torque0%100100%12
Comet Punch0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.1885%16
Comeuppance0%The user retaliates with much greater force against the opponent that last inflicted damage on it.1100%12
Confide0%The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.----20
Confusion0%The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.50100%20
Constrict0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.10100%20
Continental Crush0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Continental Crush0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Conversion0%The user changes its type to become the same type as the move at the top of the list of moves it knows.----20
Conversion 20%The user changes its type to make itself resistant to the type of the move the target used last.----20
Core Enforcer0%If the Pokemon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability.100100%12
Corkscrew Crash0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Corkscrew Crash0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Counter0%A retaliatory attack that counters any physical move, inflicting double the damage taken.--100%20
Court Change0%With its mysterious power, the user swaps the effects on either side of the field.--100%12
Covet0%The user endearingly approaches the target, then steals the target's held item.60100%20
Crabhammer0%The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.10095%12
Crafty Shield0%The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.----12
Cross Poison0%A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.70100%20
Crush Claw0%The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.7595%12
Crush Grip0%The target is crushed with great force. The more HP the target has left, the greater the move's power.--100%8
Cut0%The target is cut with a scythe or claw.5095%20
Dark Void0%Opposing Pokemon are dragged into a world of total darkness that puts them to sleep.--50%12
Defend Order0%The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.----12
Defense Curl0%The user curls up and boosts its Defense stat.----20
Defog0%A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.----16
Devastating Drake0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Devastating Drake0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Diamond Storm0%The user whips up a storm of diamonds to damage opposing Pokemon. This may also sharply boost the user's Defense stat.10095%8
Disarming Voice0%Letting out a charming cry, the user does emotional damage to opposing Pokemon. This attack never misses.40--16
Dive0%The user dives on the first turn, then floats up and attacks on the next turn.80100%12
Dizzy Punch0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.70100%12
Doodle0%The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokemon to that of the target.0100%12
Doom Desire0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.140100%8
Double Hit0%The user slams the target with a tail or the like. The target is hit twice in a row.3590%12
Double Iron Bash0%The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.60100%8
Double Kick0%The user attacks by kicking the target twice in a row using two feet.30100%20
Double Shock0%The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.120100%8
Double Slap0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.1585%12
Double Team0%By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.----16
Dragon Ascent0%The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.120100%8