Pokemon Champions

Moves List

Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.

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Move%DescriptionPowerAccuracyPP
Dragon Breath0%The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.60100%20
Dragon Energy0%Converting its life-force into power, the user attacks opposing Pokemon. The lower the user's HP, the lower the move's power.150100%8
Dragon Hammer0%The user wields its body like a hammer to attack the target and inflict damage.90100%16
Dragon Rage0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%12
Dream Eater0%The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.100100%16
Drum Beating0%The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.80100%12
Dual Chop0%The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.4090%16
Dynamax Cannon0%The user condenses energy within its body and unleashes that energy from its core to inflict damage.100100%8
Echoed Voice0%The user attacks the target with an echoing voice. If this move is used consecutively by any Pokemon, its power is boosted.40100%16
Eerie Spell0%The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.80100%8
Egg Bomb0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.10075%12
Electrify0%If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.----20
Electro Ball0%The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.--100%12
Electro Drift0%The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.100100%8
Embargo0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%16
Ember0%The target is attacked with small flames. This may also leave the target with a burn.40100%20
Esper Wing0%The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.80100%12
Eternabeam0%This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.16090%8
Extreme Evoboost0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Fairy Lock0%By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn.----12
Fairy Wind0%The user attacks by stirring up a fairy wind to strike the target.40100%20
False Surrender0%The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.80--12
False Swipe0%A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.40100%20
Feint Attack0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.60--20
Fell Stinger0%When the user knocks out a target with this move, the user's Attack stat is boosted drastically.50100%20
Fiery Wrath0%The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokemon flinch.90100%12
Fillet Away0%The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.0--12
Fire Lash0%The user strikes the target with a burning lash. This also lowers the target's Defense stat.90100%16
Fire Pledge0%A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.80100%12
First Impression0%Although this move has great power, it works only on the first turn each time the user enters battle.100100%12
Fishious Rend0%The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.85100%12
Flail0%The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.--100%16
Flame Burst0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.70100%16
Flame Wheel0%The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.60100%20
Flash0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%20
Fleur Cannon0%The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat.13090%8
Floaty Fall0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.9095%16
Floral Healing0%The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.----12
Flower Shield0%The user raises the Defense stats of all Grass-type Pokemon in battle with a mysterious power.----12
Focus Punch0%The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.150100%20
Force Palm0%The target is attacked with a shock wave. This may also leave the target with paralysis.60100%12
Foresight0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Forest's Curse0%The user puts a forest curse on the target. This adds Grass type to the target's type.--100%20
Freeze Shock0%The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.14090%8
Freezing Glare0%The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.90100%12
Freezy Frost0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.10090%12
Frenzy Plant0%The user slams the target with the roots of an enormous tree. The user can't move on the next turn.15090%8
Frustration0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%20
Fury Attack0%The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.1585%20
Fury Cutter0%The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.4095%20
Fury Swipes0%The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.1880%16
Fusion Bolt0%The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.100100%8
Fusion Flare0%The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt.100100%8
Future Sight0%Two turns after this move is used, a hunk of psychic energy attacks the target.120100%12
Gastro Acid0%The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.--100%12
Gear Grind0%The user attacks by throwing steel gears at its target twice.5085%16
Gear Up0%The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokemon with the Plus or Minus Ability.----20
Genesis Supernova0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.185--1
Geomancy0%The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.----12
Gigavolt Havoc0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Gigavolt Havoc0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Glacial Lance0%The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokemon.120100%8
Glaciate0%The user attacks by blowing freezing cold air at opposing Pokemon. This also lowers their Speed stats.6595%12
Glaive Rush0%The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn.120100%8
Glitzy Glow0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.8095%16
Grass Pledge0%A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.80100%12
Grass Whistle0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--55%16
Grassy Glide0%Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.55100%20
Grav Apple0%The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.90100%12
Growl0%The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats.--100%20
Grudge0%If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.----8
Guard Split0%The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.----12
Guard Swap0%The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.----12
Guardian of Alola0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Guillotine0%A vicious tearing attack with big pincers. The target faints instantly if this attack hits.--30%8
Gust0%A gust of wind is whipped up by wings and launched at the target to inflict damage.40100%20
Gyro Ball0%The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.--100%8
Hail0%The user summons a hailstorm lasting five turns. It damages all Pokemon except Ice types.----12
Happy Hour0%Using Happy Hour doubles the amount of prize money received after battle.----20
Harden0%The user stiffens all the muscles in its body to boost its Defense stat.----20
Head Charge0%The user charges its head into its target, using its powerful guard hair. This also damages the user a little.120100%16
Headbutt0%The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.70100%16
Heal Bell0%The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokemon and allies.----8
Heal Block0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%16
Heal Order0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----12
Heart Stamp0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.60100%20
Heart Swap0%The user employs its psychic power to switch stat changes with the target.----12
Hidden Power0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.60100%16
Hold Back0%The user holds back when it attacks, and the target is left with at least 1 HP.40100%20
Hold Hands0%The user and an ally hold hands. This makes them very happy.----20
Hone Claws0%The user sharpens its claws to boost its Attack stat and accuracy.----16
Horn Attack0%The target is jabbed with a sharply pointed horn to inflict damage.65100%20
Horn Drill0%The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.--30%8
Horn Leech0%The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.75100%12
Hydro Steam0%The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.80100%16
Hydro Vortex0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Hydro Vortex0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Hyper Drill0%The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.100100%8
Hyper Fang0%The user bites hard on the target with its sharp front fangs. This may also make the target flinch.8090%16
Hyperspace Fury0%Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.100--8