Pokemon Champions
Moves List
Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.
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| Move | % | Description | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Dragon Breath | 0% | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | 60 | 100% | 20 |
| Dragon Energy | 0% | Converting its life-force into power, the user attacks opposing Pokemon. The lower the user's HP, the lower the move's power. | 150 | 100% | 8 |
| Dragon Hammer | 0% | The user wields its body like a hammer to attack the target and inflict damage. | 90 | 100% | 16 |
| Dragon Rage | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 12 |
| Dream Eater | 0% | The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target. | 100 | 100% | 16 |
| Drum Beating | 0% | The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. | 80 | 100% | 12 |
| Dual Chop | 0% | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 40 | 90% | 16 |
| Dynamax Cannon | 0% | The user condenses energy within its body and unleashes that energy from its core to inflict damage. | 100 | 100% | 8 |
| Echoed Voice | 0% | The user attacks the target with an echoing voice. If this move is used consecutively by any Pokemon, its power is boosted. | 40 | 100% | 16 |
| Eerie Spell | 0% | The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target. | 80 | 100% | 8 |
| Egg Bomb | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 100 | 75% | 12 |
| Electrify | 0% | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | -- | -- | 20 |
| Electro Ball | 0% | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | -- | 100% | 12 |
| Electro Drift | 0% | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | 100 | 100% | 8 |
| Embargo | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 16 |
| Ember | 0% | The target is attacked with small flames. This may also leave the target with a burn. | 40 | 100% | 20 |
| Esper Wing | 0% | The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit. | 80 | 100% | 12 |
| Eternabeam | 0% | This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. | 160 | 90% | 8 |
| Extreme Evoboost | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Fairy Lock | 0% | By locking down the battlefield, the user keeps all Pokemon from fleeing during the next turn. | -- | -- | 12 |
| Fairy Wind | 0% | The user attacks by stirring up a fairy wind to strike the target. | 40 | 100% | 20 |
| False Surrender | 0% | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | 80 | -- | 12 |
| False Swipe | 0% | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 | 100% | 20 |
| Feint Attack | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | -- | 20 |
| Fell Stinger | 0% | When the user knocks out a target with this move, the user's Attack stat is boosted drastically. | 50 | 100% | 20 |
| Fiery Wrath | 0% | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokemon flinch. | 90 | 100% | 12 |
| Fillet Away | 0% | The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | 0 | -- | 12 |
| Fire Lash | 0% | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | 90 | 100% | 16 |
| Fire Pledge | 0% | A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | 80 | 100% | 12 |
| First Impression | 0% | Although this move has great power, it works only on the first turn each time the user enters battle. | 100 | 100% | 12 |
| Fishious Rend | 0% | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | 85 | 100% | 12 |
| Flail | 0% | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | -- | 100% | 16 |
| Flame Burst | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 70 | 100% | 16 |
| Flame Wheel | 0% | The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. | 60 | 100% | 20 |
| Flash | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 20 |
| Fleur Cannon | 0% | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. | 130 | 90% | 8 |
| Floaty Fall | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 90 | 95% | 16 |
| Floral Healing | 0% | The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain. | -- | -- | 12 |
| Flower Shield | 0% | The user raises the Defense stats of all Grass-type Pokemon in battle with a mysterious power. | -- | -- | 12 |
| Focus Punch | 0% | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 150 | 100% | 20 |
| Force Palm | 0% | The target is attacked with a shock wave. This may also leave the target with paralysis. | 60 | 100% | 12 |
| Foresight | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Forest's Curse | 0% | The user puts a forest curse on the target. This adds Grass type to the target's type. | -- | 100% | 20 |
| Freeze Shock | 0% | The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis. | 140 | 90% | 8 |
| Freezing Glare | 0% | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | 90 | 100% | 12 |
| Freezy Frost | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 100 | 90% | 12 |
| Frenzy Plant | 0% | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | 150 | 90% | 8 |
| Frustration | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 20 |
| Fury Attack | 0% | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. | 15 | 85% | 20 |
| Fury Cutter | 0% | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. | 40 | 95% | 20 |
| Fury Swipes | 0% | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | 18 | 80% | 16 |
| Fusion Bolt | 0% | The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. | 100 | 100% | 8 |
| Fusion Flare | 0% | The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. | 100 | 100% | 8 |
| Future Sight | 0% | Two turns after this move is used, a hunk of psychic energy attacks the target. | 120 | 100% | 12 |
| Gastro Acid | 0% | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | -- | 100% | 12 |
| Gear Grind | 0% | The user attacks by throwing steel gears at its target twice. | 50 | 85% | 16 |
| Gear Up | 0% | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokemon with the Plus or Minus Ability. | -- | -- | 20 |
| Genesis Supernova | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 185 | -- | 1 |
| Geomancy | 0% | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | -- | -- | 12 |
| Gigavolt Havoc | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Gigavolt Havoc | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Glacial Lance | 0% | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokemon. | 120 | 100% | 8 |
| Glaciate | 0% | The user attacks by blowing freezing cold air at opposing Pokemon. This also lowers their Speed stats. | 65 | 95% | 12 |
| Glaive Rush | 0% | The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user's next turn. | 120 | 100% | 8 |
| Glitzy Glow | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 80 | 95% | 16 |
| Grass Pledge | 0% | A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | 80 | 100% | 12 |
| Grass Whistle | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 55% | 16 |
| Grassy Glide | 0% | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | 55 | 100% | 20 |
| Grav Apple | 0% | The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. | 90 | 100% | 12 |
| Growl | 0% | The user growls in an endearing way, making opposing Pokemon less wary. This lowers their Attack stats. | -- | 100% | 20 |
| Grudge | 0% | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | -- | -- | 8 |
| Guard Split | 0% | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | -- | -- | 12 |
| Guard Swap | 0% | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | -- | -- | 12 |
| Guardian of Alola | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Guillotine | 0% | A vicious tearing attack with big pincers. The target faints instantly if this attack hits. | -- | 30% | 8 |
| Gust | 0% | A gust of wind is whipped up by wings and launched at the target to inflict damage. | 40 | 100% | 20 |
| Gyro Ball | 0% | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | -- | 100% | 8 |
| Hail | 0% | The user summons a hailstorm lasting five turns. It damages all Pokemon except Ice types. | -- | -- | 12 |
| Happy Hour | 0% | Using Happy Hour doubles the amount of prize money received after battle. | -- | -- | 20 |
| Harden | 0% | The user stiffens all the muscles in its body to boost its Defense stat. | -- | -- | 20 |
| Head Charge | 0% | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | 120 | 100% | 16 |
| Headbutt | 0% | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 70 | 100% | 16 |
| Heal Bell | 0% | The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokemon and allies. | -- | -- | 8 |
| Heal Block | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 16 |
| Heal Order | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 12 |
| Heart Stamp | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 100% | 20 |
| Heart Swap | 0% | The user employs its psychic power to switch stat changes with the target. | -- | -- | 12 |
| Hidden Power | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 100% | 16 |
| Hold Back | 0% | The user holds back when it attacks, and the target is left with at least 1 HP. | 40 | 100% | 20 |
| Hold Hands | 0% | The user and an ally hold hands. This makes them very happy. | -- | -- | 20 |
| Hone Claws | 0% | The user sharpens its claws to boost its Attack stat and accuracy. | -- | -- | 16 |
| Horn Attack | 0% | The target is jabbed with a sharply pointed horn to inflict damage. | 65 | 100% | 20 |
| Horn Drill | 0% | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | -- | 30% | 8 |
| Horn Leech | 0% | The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. | 75 | 100% | 12 |
| Hydro Steam | 0% | The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent. | 80 | 100% | 16 |
| Hydro Vortex | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Hydro Vortex | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Hyper Drill | 0% | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. | 100 | 100% | 8 |
| Hyper Fang | 0% | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | 80 | 90% | 16 |
| Hyperspace Fury | 0% | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. | 100 | -- | 8 |