Pokemon Champions

Moves List

Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.

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Move%DescriptionPowerAccuracyPP
Hyperspace Hole0%Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.80--8
Ice Ball0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.3090%20
Ice Burn0%The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn.14090%8
Incinerate0%The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a Berry, the item becomes burned up and unusable.60100%16
Inferno Overdrive0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Inferno Overdrive0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Ingrain0%The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.----20
Ion Deluge0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Ivy Cudgel0%The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.100100%12
Jaw Lock0%This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokemon leaves the field.80100%12
Judgment0%The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.100100%12
Jump Kick0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.10095%12
Jungle Healing0%The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokemon currently in the battle.----12
Karate Chop0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.50100%20
Kinesis0%The user distracts the target by bending a spoon. This lowers the target's accuracy.--80%16
Land's Wrath0%The user gathers the energy of the land and focuses that power on opposing Pokemon to damage them.90100%12
Laser Focus0%The user concentrates intensely. The attack on the next turn always results in a critical hit.----20
Leaf Tornado0%The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.6590%12
Leafage0%The user attacks by pelting the target with leaves.40100%20
Leer0%The user gives opposing Pokemon an intimidating leer that lowers their Defense stats.--100%20
Let's Snuggle Forever0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.190--1
Lick0%The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.30100%20
Light That Burns the Sky0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.200--1
Lock-On0%The user takes sure aim at the target. This ensures the user's next move does not miss that target.----8
Lovely Kiss0%With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.--75%12
Lucky Chant0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Lunar Blessing0%The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokemon currently in the battle.0--8
Lunar Dance0%The user faints. In return, the Pokemon taking its place will have its HP and PP restored and its status conditions cured.----12
Luster Purge0%The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.95100%8
Magic Coat0%Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.----16
Magical Leaf0%The user scatters curious leaves that chase the target. This attack never misses.60--20
Magical Torque0%100100%12
Magma Storm0%The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.10075%8
Magnet Bomb0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.60--20
Magnetic Flux0%The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokemon with the Plus Ability or the Minus Ability.----20
Magnitude0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%20
Make It Rain0%The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.120100%8
Malicious Moonsault0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.180--1
Malignant Chain0%The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.100100%8
Mat Block0%Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.----12
Max Airstream0%This is a Flying-type attack Dynamax Pokemon use. This raises ally Pokemon's Speed stats.10--12
Max Darkness0%This is a Dark-type attack Dynamax Pokemon use. This lowers the target's Sp. Def stat.10--12
Max Flare0%This is a Fire-type attack Dynamax Pokemon use. The user intensifies the sun for five turns.100--12
Max Flutterby0%This is a Bug-type attack Dynamax Pokemon use. This lowers the target's Sp. Atk stat.10--12
Max Geyser0%This is a Water-type attack Dynamax Pokemon use. The user summons a heavy rain that falls for five turns.10--12
Max Guard0%This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.----12
Max Hailstorm0%This is an Ice-type attack Dynamax Pokemon use. The user summons a hailstorm lasting five turns.10--12
Max Knuckle0%This is a Fighting-type attack Dynamax Pokemon use. This raises ally Pokemon's Attack stats.10--12
Max Lightning0%This is an Electric-type attack Dynamax Pokemon use. The user turns the ground into Electric Terrain for five turns.10--12
Max Mindstorm0%This is a Psychic-type attack Dynamax Pokemon use. The user turns the ground into Psychic Terrain for five turns.10--12
Max Ooze0%This is a Poison-type attack Dynamax Pokemon use. This raises ally Pokemon's Sp. Atk stats.10--12
Max Overgrowth0%This is a Grass-type attack Dynamax Pokemon use. The user turns the ground into Grassy Terrain for five turns.10--12
Max Phantasm0%This is a Ghost-type attack Dynamax Pokemon use. This lowers the target's Defense stat.10--12
Max Quake0%This is a Ground-type attack Dynamax Pokemon use. This raises ally Pokemon's Sp. Def stats.10--12
Max Rockfall0%This is a Rock-type attack Dynamax Pokemon use. The user summons a sandstorm lasting five turns.10--12
Max Starfall0%This is a Fairy-type attack Dynamax Pokemon use. The user turns the ground into Misty Terrain for five turns.10--12
Max Steelspike0%This is a Steel-type attack Dynamax Pokemon use. This raises ally Pokemon's Defense stats.10--12
Max Strike0%This is a Normal-type attack Dynamax Pokemon use. This lowers the target's Speed stat.10--12
Max Wyrmwind0%This is a Dragon-type attack Dynamax Pokemon use. This lowers the target's Attack stat.10--12
Me First0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Meditate0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Mega Drain0%A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.40100%16
Mega Punch0%The target is slugged by a punch thrown with muscle-packed power.8085%20
Menacing Moonraze Maelstrom0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.200--1
Metal Claw0%The target is raked with steel claws. This may also boost the user's Attack stat.5095%20
Metal Sound0%A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.--85%20
Meteor Assault0%The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.150100%8
Meteor Beam0%The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.12090%12
Metronome0%The user waggles a finger and stimulates its brain into randomly using nearly any move.----12
Mighty Cleave0%The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.95100%8
Milk Drink0%The user restores its own HP by up to half its max HP.----8
Mimic0%The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.----12
Mind Blown0%The user attacks everything around it by causing its own head to explode. This also damages the user.150100%8
Mind Reader0%The user senses the target's movements with its mind to ensure its next attack does not miss the target.----8
Miracle Eye0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Mirror Move0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----20
Mirror Shot0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.6585%12
Mist0%The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.----20
Mist Ball0%A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.95100%8
Misty Terrain0%This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns.----12
Moongeist Beam0%The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.100100%8
Mountain Gale0%The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.12085%12
Mud Bomb0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.6585%12
Mud Shot0%The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.5595%16
Mud Sport0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----16
Mud-Slap0%The user hurls mud in the target's face to inflict damage and lower its accuracy.20100%12
Multi-Attack0%Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.120100%12
Mystical Power0%The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat.7090%12
Natural Gift0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%16
Nature Power0%This attack makes use of nature's power. Its effects vary depending on the user's environment.----20
Nature's Madness0%The user hits the target with the force of nature. It halves the target's HP.--90%12
Needle Arm0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.60100%16
Never-Ending Nightmare0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Never-Ending Nightmare0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.----1
Night Daze0%The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.9095%12
Nightmare0%This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.--100%16
No Retreat0%This move boosts all the user's stats but prevents the user from switching out or fleeing.----8
Noble Roar0%Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.--100%20
Noxious Torque0%100100%12
Oblivion Wing0%The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.80100%12