Pokemon Champions
Moves List
Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.
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| Move | % | Description | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Hyperspace Hole | 0% | Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect. | 80 | -- | 8 |
| Ice Ball | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 30 | 90% | 20 |
| Ice Burn | 0% | The turn after using this move, the user surrounds the target with an ultracold, freezing wind to inflict damage. This may also leave the target with a burn. | 140 | 90% | 8 |
| Incinerate | 0% | The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 60 | 100% | 16 |
| Inferno Overdrive | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Inferno Overdrive | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Ingrain | 0% | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | -- | -- | 20 |
| Ion Deluge | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Ivy Cudgel | 0% | The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. | 100 | 100% | 12 |
| Jaw Lock | 0% | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokemon leaves the field. | 80 | 100% | 12 |
| Judgment | 0% | The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user. | 100 | 100% | 12 |
| Jump Kick | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 100 | 95% | 12 |
| Jungle Healing | 0% | The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokemon currently in the battle. | -- | -- | 12 |
| Karate Chop | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 50 | 100% | 20 |
| Kinesis | 0% | The user distracts the target by bending a spoon. This lowers the target's accuracy. | -- | 80% | 16 |
| Land's Wrath | 0% | The user gathers the energy of the land and focuses that power on opposing Pokemon to damage them. | 90 | 100% | 12 |
| Laser Focus | 0% | The user concentrates intensely. The attack on the next turn always results in a critical hit. | -- | -- | 20 |
| Leaf Tornado | 0% | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | 65 | 90% | 12 |
| Leafage | 0% | The user attacks by pelting the target with leaves. | 40 | 100% | 20 |
| Leer | 0% | The user gives opposing Pokemon an intimidating leer that lowers their Defense stats. | -- | 100% | 20 |
| Let's Snuggle Forever | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 190 | -- | 1 |
| Lick | 0% | The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis. | 30 | 100% | 20 |
| Light That Burns the Sky | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 200 | -- | 1 |
| Lock-On | 0% | The user takes sure aim at the target. This ensures the user's next move does not miss that target. | -- | -- | 8 |
| Lovely Kiss | 0% | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | -- | 75% | 12 |
| Lucky Chant | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Lunar Blessing | 0% | The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokemon currently in the battle. | 0 | -- | 8 |
| Lunar Dance | 0% | The user faints. In return, the Pokemon taking its place will have its HP and PP restored and its status conditions cured. | -- | -- | 12 |
| Luster Purge | 0% | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | 95 | 100% | 8 |
| Magic Coat | 0% | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. | -- | -- | 16 |
| Magical Leaf | 0% | The user scatters curious leaves that chase the target. This attack never misses. | 60 | -- | 20 |
| Magical Torque | 0% | 100 | 100% | 12 | |
| Magma Storm | 0% | The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. | 100 | 75% | 8 |
| Magnet Bomb | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | -- | 20 |
| Magnetic Flux | 0% | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokemon with the Plus Ability or the Minus Ability. | -- | -- | 20 |
| Magnitude | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 20 |
| Make It Rain | 0% | The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | 120 | 100% | 8 |
| Malicious Moonsault | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 180 | -- | 1 |
| Malignant Chain | 0% | The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned. | 100 | 100% | 8 |
| Mat Block | 0% | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | -- | -- | 12 |
| Max Airstream | 0% | This is a Flying-type attack Dynamax Pokemon use. This raises ally Pokemon's Speed stats. | 10 | -- | 12 |
| Max Darkness | 0% | This is a Dark-type attack Dynamax Pokemon use. This lowers the target's Sp. Def stat. | 10 | -- | 12 |
| Max Flare | 0% | This is a Fire-type attack Dynamax Pokemon use. The user intensifies the sun for five turns. | 100 | -- | 12 |
| Max Flutterby | 0% | This is a Bug-type attack Dynamax Pokemon use. This lowers the target's Sp. Atk stat. | 10 | -- | 12 |
| Max Geyser | 0% | This is a Water-type attack Dynamax Pokemon use. The user summons a heavy rain that falls for five turns. | 10 | -- | 12 |
| Max Guard | 0% | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | -- | -- | 12 |
| Max Hailstorm | 0% | This is an Ice-type attack Dynamax Pokemon use. The user summons a hailstorm lasting five turns. | 10 | -- | 12 |
| Max Knuckle | 0% | This is a Fighting-type attack Dynamax Pokemon use. This raises ally Pokemon's Attack stats. | 10 | -- | 12 |
| Max Lightning | 0% | This is an Electric-type attack Dynamax Pokemon use. The user turns the ground into Electric Terrain for five turns. | 10 | -- | 12 |
| Max Mindstorm | 0% | This is a Psychic-type attack Dynamax Pokemon use. The user turns the ground into Psychic Terrain for five turns. | 10 | -- | 12 |
| Max Ooze | 0% | This is a Poison-type attack Dynamax Pokemon use. This raises ally Pokemon's Sp. Atk stats. | 10 | -- | 12 |
| Max Overgrowth | 0% | This is a Grass-type attack Dynamax Pokemon use. The user turns the ground into Grassy Terrain for five turns. | 10 | -- | 12 |
| Max Phantasm | 0% | This is a Ghost-type attack Dynamax Pokemon use. This lowers the target's Defense stat. | 10 | -- | 12 |
| Max Quake | 0% | This is a Ground-type attack Dynamax Pokemon use. This raises ally Pokemon's Sp. Def stats. | 10 | -- | 12 |
| Max Rockfall | 0% | This is a Rock-type attack Dynamax Pokemon use. The user summons a sandstorm lasting five turns. | 10 | -- | 12 |
| Max Starfall | 0% | This is a Fairy-type attack Dynamax Pokemon use. The user turns the ground into Misty Terrain for five turns. | 10 | -- | 12 |
| Max Steelspike | 0% | This is a Steel-type attack Dynamax Pokemon use. This raises ally Pokemon's Defense stats. | 10 | -- | 12 |
| Max Strike | 0% | This is a Normal-type attack Dynamax Pokemon use. This lowers the target's Speed stat. | 10 | -- | 12 |
| Max Wyrmwind | 0% | This is a Dragon-type attack Dynamax Pokemon use. This lowers the target's Attack stat. | 10 | -- | 12 |
| Me First | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Meditate | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Mega Drain | 0% | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | 40 | 100% | 16 |
| Mega Punch | 0% | The target is slugged by a punch thrown with muscle-packed power. | 80 | 85% | 20 |
| Menacing Moonraze Maelstrom | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 200 | -- | 1 |
| Metal Claw | 0% | The target is raked with steel claws. This may also boost the user's Attack stat. | 50 | 95% | 20 |
| Metal Sound | 0% | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | -- | 85% | 20 |
| Meteor Assault | 0% | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | 150 | 100% | 8 |
| Meteor Beam | 0% | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. | 120 | 90% | 12 |
| Metronome | 0% | The user waggles a finger and stimulates its brain into randomly using nearly any move. | -- | -- | 12 |
| Mighty Cleave | 0% | The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself. | 95 | 100% | 8 |
| Milk Drink | 0% | The user restores its own HP by up to half its max HP. | -- | -- | 8 |
| Mimic | 0% | The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle. | -- | -- | 12 |
| Mind Blown | 0% | The user attacks everything around it by causing its own head to explode. This also damages the user. | 150 | 100% | 8 |
| Mind Reader | 0% | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | -- | -- | 8 |
| Miracle Eye | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Mirror Move | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Mirror Shot | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 65 | 85% | 12 |
| Mist | 0% | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | -- | -- | 20 |
| Mist Ball | 0% | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | 95 | 100% | 8 |
| Misty Terrain | 0% | This protects Pokemon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | -- | -- | 12 |
| Moongeist Beam | 0% | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability. | 100 | 100% | 8 |
| Mountain Gale | 0% | The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch. | 120 | 85% | 12 |
| Mud Bomb | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 65 | 85% | 12 |
| Mud Shot | 0% | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 55 | 95% | 16 |
| Mud Sport | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 16 |
| Mud-Slap | 0% | The user hurls mud in the target's face to inflict damage and lower its accuracy. | 20 | 100% | 12 |
| Multi-Attack | 0% | Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | 120 | 100% | 12 |
| Mystical Power | 0% | The user attacks by emitting a mysterious power. This also boosts the user's Sp. Atk stat. | 70 | 90% | 12 |
| Natural Gift | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 16 |
| Nature Power | 0% | This attack makes use of nature's power. Its effects vary depending on the user's environment. | -- | -- | 20 |
| Nature's Madness | 0% | The user hits the target with the force of nature. It halves the target's HP. | -- | 90% | 12 |
| Needle Arm | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 100% | 16 |
| Never-Ending Nightmare | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Never-Ending Nightmare | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Night Daze | 0% | The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. | 90 | 95% | 12 |
| Nightmare | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 16 |
| No Retreat | 0% | This move boosts all the user's stats but prevents the user from switching out or fleeing. | -- | -- | 8 |
| Noble Roar | 0% | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. | -- | 100% | 20 |
| Noxious Torque | 0% | 100 | 100% | 12 | |
| Oblivion Wing | 0% | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | 80 | 100% | 12 |