Pokemon Champions
Moves List
Usage-ranked Pokemon Champions move data aligned with Pokebase's current M-A regulation list.
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| Move | % | Description | Power | Accuracy | PP |
|---|---|---|---|---|---|
| Obstruct | 0% | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | -- | 100% | 12 |
| Oceanic Operetta | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 195 | -- | 1 |
| Octazooka | 0% | The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | 65 | 85% | 12 |
| Octolock | 0% | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | -- | 100% | 16 |
| Odor Sleuth | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Ominous Wind | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 100% | 8 |
| Order Up | 0% | The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. | 80 | 100% | 12 |
| Origin Pulse | 0% | The user attacks opposing Pokemon with countless beams of light that glow a deep and brilliant blue. | 110 | 85% | 12 |
| Overdrive | 0% | The user attacks opposing Pokemon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | 80 | 100% | 12 |
| Pay Day | 0% | Coins are hurled at the target to inflict damage. Money is earned after the battle. | 40 | 100% | 20 |
| Peck | 0% | The target is jabbed with a sharply pointed beak or horn to inflict damage. | 35 | 100% | 20 |
| Petal Blizzard | 0% | The user stirs up a violent petal blizzard and damages everything around it. | 90 | 100% | 16 |
| Photon Geyser | 0% | The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat - whichever is higher for the user. | 100 | 100% | 8 |
| Pika Papow | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Plasma Fists | 0% | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | 100 | 100% | 16 |
| Play Nice | 0% | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | -- | -- | 20 |
| Pluck | 0% | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. | 60 | 100% | 20 |
| Poison Fang | 0% | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | 50 | 100% | 16 |
| Poison Gas | 0% | A cloud of poison gas is sprayed in the faces of opposing Pokemon, poisoning those it hits. | -- | 90% | 20 |
| Poison Powder | 0% | The user scatters a cloud of poisonous dust that poisons the target. | -- | 75% | 20 |
| Poison Sting | 0% | The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target. | 15 | 100% | 20 |
| Poison Tail | 0% | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. | 50 | 100% | 20 |
| Pound | 0% | The target is physically pounded with a long tail, a foreleg, or the like. | 40 | 100% | 20 |
| Powder | 0% | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | -- | 100% | 20 |
| Powder Snow | 0% | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokemon frozen. | 40 | 100% | 20 |
| Power Shift | 0% | The user swaps its Attack and Defense stats. | 0 | -- | 12 |
| Power Split | 0% | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | -- | -- | 12 |
| Power Swap | 0% | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | -- | -- | 12 |
| Power Trick | 0% | The user employs its psychic power to switch its Attack stat with its Defense stat. | -- | -- | 12 |
| Power Trip | 0% | The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | 20 | 100% | 12 |
| Power-Up Punch | 0% | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 40 | 100% | 20 |
| Present | 0% | The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however. | -- | 90% | 16 |
| Prismatic Laser | 0% | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | 160 | 100% | 12 |
| Psybeam | 0% | The target is attacked with a peculiar ray. This may also confuse the target. | 65 | 100% | 20 |
| Psyblade | 0% | The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain. | 80 | 100% | 16 |
| Psycho Boost | 0% | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | 140 | 90% | 8 |
| Psycho Shift | 0% | Using its psychic power of suggestion, the user transfers its status conditions to the target. | -- | 100% | 12 |
| Psystrike | 0% | The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 100 | 100% | 12 |
| Psywave | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 16 |
| Pulverizing Pancake | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 210 | -- | 1 |
| Punishment | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 8 |
| Purify | 0% | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | -- | -- | 20 |
| Pursuit | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 40 | 100% | 20 |
| Pyro Ball | 0% | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | 120 | 90% | 8 |
| Rage Fist | 0% | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. | 50 | 100% | 12 |
| Rapid Spin | 0% | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | 50 | 100% | 20 |
| Razor Leaf | 0% | Sharp-edged leaves are launched to slash at opposing Pokemon. This move has a heightened chance of landing a critical hit. | 55 | 95% | 20 |
| Razor Wind | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 80 | 100% | 12 |
| Recycle | 0% | The user recycles a held item that has been used in battle so it can be used again. | -- | -- | 12 |
| Refresh | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 20 |
| Relic Song | 0% | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokemon. This may also induce sleep. | 75 | 100% | 12 |
| Retaliate | 0% | The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn. | 70 | 100% | 8 |
| Return | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | 100% | 20 |
| Revelation Dance | 0% | The user attacks the target by dancing with all its might. This move becomes the same type as the user's type. | 90 | 100% | 16 |
| Revenge | 0% | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 60 | 100% | 12 |
| Reversal | 0% | An all-out attack that becomes more powerful the less HP the user has. | -- | 100% | 16 |
| Revival Blessing | 0% | The user bestows a loving blessing, reviving a party Pokemon that has fainted and restoring half that Pokemon's max HP. | 0 | -- | 1 |
| Rising Voltage | 0% | The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | 70 | 100% | 20 |
| Roar of Time | 0% | The user blasts the target with power that distorts even time. The user can't move on the next turn. | 150 | 90% | 8 |
| Rock Climb | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 90 | 85% | 20 |
| Rock Smash | 0% | The user attacks with a punch. This may also lower the target's Defense stat. | 40 | 100% | 16 |
| Rock Throw | 0% | The user picks up and throws a small rock at the target to inflict damage. | 50 | 90% | 16 |
| Rock Wrecker | 0% | The user launches a huge boulder at the target to attack. The user can't move on the next turn. | 150 | 90% | 8 |
| Role Play | 0% | The user mimics the target completely, copying the target's Ability. | -- | -- | 12 |
| Rolling Kick | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 60 | 85% | 16 |
| Rollout | 0% | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. | 30 | 90% | 20 |
| Rototiller | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 12 |
| Ruination | 0% | The user summons a ruinous disaster. This cuts the target's HP in half. | 1 | 90% | 12 |
| Sacred Fire | 0% | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | 100 | 95% | 8 |
| Sand Attack | 0% | Sand is hurled in the target's face, lowering the target's accuracy. | -- | 100% | 16 |
| Sandsear Storm | 0% | The user attacks by wrapping opposing Pokemon in fierce winds and searingly hot sand. This may also leave them with a burn. | 100 | 80% | 12 |
| Sappy Seed | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 100 | 90% | 12 |
| Savage Spin-Out | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Savage Spin-Out | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | -- | -- | 1 |
| Scary Face | 0% | The user frightens the target with a scary face to harshly lower its Speed stat. | -- | 100% | 12 |
| Scratch | 0% | Hard, pointed, sharp claws rake the target to inflict damage. | 40 | 100% | 20 |
| Screech | 0% | An earsplitting screech harshly lowers the target's Defense stat. | -- | 85% | 20 |
| Searing Shot | 0% | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 100 | 100% | 8 |
| Searing Sunraze Smash | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 200 | -- | 1 |
| Secret Power | 0% | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. | 70 | 100% | 20 |
| Secret Sword | 0% | The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target. | 85 | 100% | 12 |
| Seed Flare | 0% | The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | 120 | 85% | 8 |
| Seismic Toss | 0% | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | -- | 100% | 20 |
| Shadow Blast | 0% | 80 | 100% | -- | |
| Shadow Blitz | 0% | 40 | 100% | -- | |
| Shadow Bolt | 0% | 75 | 100% | -- | |
| Shadow Bone | 0% | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | 85 | 100% | 12 |
| Shadow Break | 0% | 75 | 100% | -- | |
| Shadow Chill | 0% | 75 | 100% | -- | |
| Shadow Down | 0% | -- | 100% | -- | |
| Shadow End | 0% | 120 | 60% | -- | |
| Shadow Fire | 0% | 75 | 100% | -- | |
| Shadow Force | 0% | The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself. | 120 | 100% | 8 |
| Shadow Half | 0% | -- | 100% | -- | |
| Shadow Hold | 0% | -- | -- | -- | |
| Shadow Mist | 0% | -- | 100% | -- | |
| Shadow Panic | 0% | -- | 90% | -- | |
| Shadow Punch | 0% | The user throws a punch from the shadows. This attack never misses. | 60 | -- | 20 |
| Shadow Rave | 0% | 70 | 100% | -- | |
| Shadow Rush | 0% | 55 | 100% | -- |